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Neal Stephenson Kickstarter project officially dead

Subutai Corporation's CLANG failed to find additional investment

CLANG, the sword fighting title created by Neal Stephenson and funded through Kickstarter has been cancelled, according to an update from the author himself.

"A year has passed since the last update and I've decided that it's cleaner and simpler to cut the cord, and announce the termination of CLANG," he announced in an update on the game's Kickstarter page.

The title was successfully funded in July 2012, receiving $526,125 from 9,023 backers. In September last year the project was put on hold while the developers sought out more funding but according to Stephenson, that proved impossible.

"Additional fundraising efforts failed and forced the team to cut their losses and disband in search of steady work," explained the author.

"The prototype was technically innovative, but it wasn't very fun to play. This is for various reasons. Some of these were beyond our control. Others are my responsibility in that I probably focused too much on historical accuracy and not enough on making it sufficiently fun to attract additional investment."

He added that around two dozen backers had requested refunds and those had been paid.

Watch out for Gabe Newell's cameo appearance.

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Latest comments (3)

Andrew Goodchild Studying development, Train2Game6 years ago
I have heard a few instances of kickstarted games going on to require additional funding. I appreciate things go wrong, but it seems that quite a few say after the event it was always in the plan. So they've raised funds to fund a project, knowing that they won't have enough, unless they get additional funding they may not get.

If the Kickstarter states it is for a first stage, like OR stating it was to get the dev kits out, fine, that's transparent. But saying you can fund a game for X amount, but then not being close with a higher amount is worrying, especially if it seems they always expected they'd need more.
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Andrew Goodchild Studying development, Train2Game6 years ago
I'd quite like to know what happened to Code:hero, the sites are down, nothings been updated, I assume it's gone to the wind. Looking back it seems clear they bit off more than they could chew.
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Mario Tommadich Software QA Analyst, Indie Game Developer 6 years ago
I only remember one single sword fighting game that was realistic (in a sense) AND fun at the same time for me. BUSHIDO BLADE :) I wish I could play that again with the same mechanics on a more recent game engine. Does anyone remember the instant kills?
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