Next-gen systems drive US game retail in June - NPD
Hardware rocketed up 106 percent year-over-year while Watch Dogs and Mario Kart 8 continued to shine [UPDATE: MK8 sells 885,000]
Following a big jump in US video game retail sales in May, The NPD Group has just shared its report for June, and much like the previous month, sales were up thanks to continued hardware success and two big games: Watch Dogs and Mario Kart 8. Total industry revenues jumped 24 percent to $736.4 million while hardware climbed an incredible 106 percent to $292.7 million.
The 106 percent increase in hardware sales (vs. June 2013) was lifted entirely by console hardware sales, which were up by over 200 percent. The strong sales performance of console hardware helped to offset the declines seen in portable hardware, said NPD analyst Liam Callahan.
Combined sales of Xbox One and PS4 are over 80 percent higher than the combined totals for Xbox 360 and PS3 - an indication of the strength of the start of this new console generation.
Software, meanwhile, dipped three percent to $286.8 million, and accessories were essentially flat at $156.9 million.
While unit sales of launch titles in June'14 declined 67 percent when compared to June'13 launch title sales, there was a 47 percent increase in unit sales for games that launched across the second quarter of 2014 (April - June) when compared to the same time period in 2013.
Sales of launch titles in June 2014 did not compare favorably to those launched in June 2013, which included the PS3 exclusive The Last of Us, along with Nintendo's Animal Crossing: New Leaf, and a retail version of Minecraft for the Xbox 360.
Watch Dogs - which has shipped over 8 million units worldwide - was the clear winner on the software side, once again topping the charts. But considering that Mario Kart 8 is only available for one platform, it's notable that Nintendo's racer managed second place for the second consecutive month. The complete top 10 is below.
Update: In separate press releases, Nintendo noted that Mario Kart 8 sold over 885,000 copies in the US during its first five weeks, and Sony said that PlayStation 4 was number one in sales for the sixth consecutive month and remains the cumulative leader for next-gen platforms.

Whilst it's not wholly to blame for less sales on PC, bear in mind that digital retail on PC is very fractured. You say
Yet their latest releases aren't on Steam. Certainly, there's a lot of people who are store-agnostic, so they'll buy from Origin, but the push Steam gives is considerable. Equally
There's no Call of Duty games on Origin, and no WoW/D3 on Steam or Origin.
To rephrase that - and still be factually accurate - Ubi had as many sales on PC as the 360, and only 3% less sales than PS3, during that period. Can we argue that the 360/PS3 are now niche? :)
And an honest question: Are EA and Valve sharing their (Origin and Steam) sales data with NPD? Last I heard they weren't, but that was a few months ago.
Edit to add:
Entirely anecdotal, but all my PC purchases are through either Steam or Kickstarter, so if NPD doesn't have accurate data for either of those, then I (and people like me) essentially don't exist.
Edited 2 times. Last edit by Morville O'Driscoll on 19th July 2014 9:41am
My point was that those Ubi figures don't say as much about PC sales as you initially implied. How many PS3s and 360s are still out there, having new games bought for them?
Again, slightly missed my point. :) Yes, WoW and D3 are a couple of the most successful PS games. But I wasn't saying that Acti/Blizz were meaningless, I was saying that, if all games were sold on all store-fronts, the digital impact on publishers would be far larger than it currently is. And far larger than you give credit for, I think. As an example, the lack of Titanfall on Steam could be seen to be a reason for its relative failure on PC (a multiplayer FPS that isn't Battlefield? No Steam is almost a death-knell).
In any event, this is almost an argument of opinion. :) Without firm digital sales figures, we try and argue our points. For instance, I know you've said in the past that a lot of PC titles are still sold in retail in mainland Europe, but in the UK the choice is the occasional indie shop, a single shelf in Game, and Amazon. Which means Steam's impact in the UK is larger than Europe, and thus PC digital is bigger here. (Okay, "opinion" isn't quite the right word. More... it's not as black-and-white as we both might make it out to be. :) )
Sad that something that should be an industry-standard - open and honest independently verified digital sales figures - aren't here yet. :(
You have just claimed that "3% less" is "much lesser." Is this sort of misrepresentation really what you want people to see from someone who labels himself a "journalist"?
It's also disingenuous to imply that because the Xbox 360 and PS3 are nearing a decade old and both now have successors, you would expect them to have low sales. Each has about ten times the installed base of its replacement, at the moment; even with the boost any AAA game will get on the new consoles due to the dearth of titles, it would be at least unusual for ten people to be buying a game on a new console for every one that buys it on the old.
Your figure that PC sales are 14% of Ubisoft's overall sales probably provides the most reasonable indicator that I've seen in this thread of the PC platform's health as compared to other platforms. Ignoring Wii U for the sake of simplicity, that would put it at 65% of the average sales of the other four platforms. That figure alone certainly doesn't put it in to the "niche" category.
There's some further analysis to be done here, though. For example, you don't say whether this 14% figure indicates the fraction of unit sales or fraction of revenue. It's clear that games on PC, especially as they get in to the "long tail" part of their lives, have sale prices that are lower--often considerably lower--than the sale prices available for the console versions of titles. If your figure is for revenue, it could easily be the case that more units of the title are shipped for the PC but making less revenue due to the lower price. Nor might this be unhealthy; lower revenue does not necessarily equate to lower profits since the PC not only has lower media costs (due to the higher prevalence of digital distribution) but also has no platform license fee, which can be significant.
By ignoring or dismissing these nuances, you come across as someone who has an axe to grind, rather than someone making a case that PC is a marginal platform because that's where the facts lead. This is particularly sad coming from someone who puts "Journalist" after his name on these posts.
I would not count Steam towards a platform fee. It is a retail fee. Console games also have to deal with retailers taking a cut.
Price customers pay -> deduct tax -> deduct retailer cut (various levels) -> deduct platform holder licensing fee -> deduct payment processing -> get money.
PC game:
Price customers pay -> deduct tax -> deduct retailer cut (various levels) -> deduct payment processing -> get money.
Does not matter whether the retailer is physical or online. He will get the cut for being a retailer. If it so happens that Microsoft and Sony can cash in twice, once for the licence and once for providing an online store then tough luck; that's why they are in this game. Negotiate harder, if you can. Which is why I point out that there is no platform fee on the PC. You do not license for the right to release a game on Windows or Linux. It is one person less to pay. if Amazon or some retailer decide to shovel something out the door, they take the shovel and get it over with. Publisher don't care, they got paid the day they sent the stuff to Amazon. It is no indication towards comparing the percentage which a full price purchase will generate for the publisher.
Edited 1 times. Last edit by Klaus Preisinger on 21st July 2014 9:43am
( http://www.steampowered.com/steamworks/ )
Edited 1 times. Last edit by Morville O'Driscoll on 21st July 2014 10:55am
You're right; I should have read your source thoroughly before posting; it even further debunks your post.
For Q1 2014/15 it's true that sales for PC are about 18% lower than sales for PS3. I don't accept your argument about that being "much lesser," but even leaving that aside, by extension the Xbox 360, also at 14%, also has "much lesser" sales than the PS3* and is thus a "niche market," as you describe it. That's clearly absurd.
(*The above paragraph had "PC" as a typo for "PS3"; this has been corrected.)
But it gets even better: you're looking at one quarter and utterly ignoring other quarters, such as Q1 2013/14, where PC sales were actually higher than the PS3. When PS3 sales are 8% lower than PC sales does that make the PS3 a "niche market"? It's perfectly possible that these are simply reasonable variations that happen depending on what games happen to be available at the time, their popularity amongst certain types of gamers, and how good the ports are.
Further, having read the source, it appears that the sales splits are based on revenue, rather than unit sales. (They don't say explicitly for the tables, but all other references to "sales" in that document refer to revenue.) Thus, it is indeed quite possible that more copies of games are being sold on PC than on PS3, and it's simply the lower prices of PC games that's making the difference. (This could also well be the reason for swings in PC revenue above and below PS3 revenue depending on where various games are in their sales cycles; the PC and PS3 pricing generally start out around the same, and it's only after a few months that the PC prices start to dip well below the PS3 prices.)
Having now looked at your sources, it's clear that the that the PC is in no way, shape or form a niche market, at least for Ubisoft, and it's not even clear that it's consistently below the PS3. (It is clear, however, that for the two three-month periods for which your source has figures, the PC is doing just as well as the Xbox 360.)
You are omitting important information and presenting a heavily biased and clearly incorrect picture of the situation. This is unethical journalism on your part.
Edited 1 times. Last edit by Curt Sampson on 23rd July 2014 6:35am
I've fixed the obvious typo: I meant to say "PS3" not "PC" in that sentence. And regardless of the typo, by your definition the Xbox 360 is a "niche" product, which is clearly absurd.
To say that a product that makes up 17% of total sales is not "niche" but two products that each make up 14% of sales (together totalling almost double the PS3 sales) are "niche" is clearly absurd. This is nothing but irresponsible journalism, to the point where you can't even call it journalism. You're throwing around and misusing the word "niche" as a fear mongering tactic. (I would be curious as to what your stake in doing this is.)
You are utterly ignoring the frequent sale prices on PC games that don't happen for console games. In the last 18 months there have been [url=http://isthereanydeal.com/#/page:game/price?plain=assassinscreedivblackflag]more than a dozen occasions[/url] where AC IV has been priced under $25 for PC, and several occasions in the last month or two where it's been under $20. Even even right now it's available for under $25 at Nuuvem. This is nothing abnormal, you can look at almost any AAA game on Steam that's more than a year old an see several time when it's been on sale for at least 50% off, and not infrequently as much as 80% off. While common in the PC gaming world, those sorts of discounts are extremely rare in the console world.
If you look at older games, the price differences become even more dramatic. Far Cry 3 had dropped to $12 during regular sales about 18 months after its release, and these days can be seen on sale for as little as $8.. As far as I can tell, new copies for the consoles have never dropped significantly below $20. (Thi s isn't surprising if you consider that there's probably about a $5 fee that has to be paid to the platform owners for each copy of the console version that's sold, and also PC sales have much less cannibalization from the used games market.)
No. You're throwing around things ranging from highly misleading to outright lies. You should be ashamed.
At least something good has come out of this: the PC gaming market appears to be considerably larger and stronger than I'd thought. I'm not surprised that it generates somewhat less revenue than any individual console (outside ones like the Wiii U); I am surprised and pleased that it's such a substantial fraction of what most consoles generate.
Again, not as black-and-white. There's a tremendous number of games that are released on console first, then PC (delayed by anything from a couple of weeks, to a year). For those with both console and PC, the temptation is to therefore buy the console version, play it... and possibly (probably?) sell it on. For example, are we going to argue that sales of the PC version of GTA V are going be as good 1 year after its 360/PS3 release as they would've been if it had been day-and-date released with those versions? Amusingly, Ubisoft are actually the worst for delaying its PC versions so that consoles have unofficial timed exclusivity.
(And let's not get into how some console-PC ports are far-and-away better than the console versions).
Edited 3 times. Last edit by Morville O'Driscoll on 24th July 2014 12:39pm
Considering the obsession with AAA budgets is one of the issues that this industry has, I think dismissing a format that is more profitable as "niche" isn't helpful.
No, I was more thinking of better like Dark Souls 2 (better resolution and textures), Killer is Dead (60fps 1080p available in an easily editable config file), Skyrim (better textures), Tomb Raider (60fps at 1080p as standard (no Definitive Edition update for PC, since we didn't need it :p )).
As I say, it's not black-and-white.