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Assassin's Creed's female problems: Devs respond

Ubisoft says women are double the work, so we asked some developers for their insights

When Ubisoft technical director James Therien decided to explain why the latest Assassin's Creed title, Unity, had decided against including a female playable character he probably thought his response sounded reasonable, rational and sure to be nothing more than an addendum to a nice complimentary feature about visceral combat and stunning visuals.

"It was a question of focus and a question of production. Yes, we have tonnes of resources, but we're putting them into this game, and we have huge teams, nine studios working on this game and we need all of these people to make what we are doing here."

He was wrong.

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In fact his discussion with Videogamer only highlighted how unimportant the issue was, to Ubisoft and the creative team. Nine studios worked together on the game to recreate every inch of revoltuonary Paris, to finely craft each sprout of stubble on each co-op character's chin. But a playable character with breasts? That's too much trouble.

Twitter erupted, with developers speaking out about the decision. We've collected some of those responses, as well as spoken exclusively to a number of industry insiders to find out if there's a truth to what Ubi is saying.