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Mandatory Kinect was a 10% drain on Xbox One's GPU

New dev-kits show significant increase in processing after camera's removal

New development kits for the Xbox One have revealed that mandatory Kinect support was consuming around 10 per cent of the machine's GPU bandwidth. The new kits are the first to be release since Microsoft announced that it will be selling Xbox One without Kinect, which has yet to see a 'must-have' application.

Ever since the motion-sensing, voice activated camera was unbundled from Microsoft's newest console, curiosity has been rife as to what effect it's removal will have on the machine's hardware resources, and how much it was previously held back by the accessory. Last night, Xbox boss Phil Spencer went on record to say that the difference would be palpable.