Samsung prepping VR headset - Report

Galaxy maker looks to outfit mobile devices with cheaper alternative to Sony, Oculus VR efforts

Samsung is the latest mainstream tech company whose name is being thrown about in relation to virtual reality, as Engadget is reporting the Galaxy mobile device maker is working on its own VR headset. What's more, the company reportedly is hustling to announce the peripheral this year, with the goal of beating Oculus Rift and Sony's Project Morpheus to market.

Despite the near-term launch, the Samsung VR headset will reportedly require as-yet unannounced new Galaxy phones and tablets. Engadget said some developers have already been given early versions of the tech, which at the moment is running on Samsung's flagship (already released) Galaxy efforts. The hardware is also said to feature an OLED screen at least as good as what Oculus put into the second Rift developer kit, and Samsung is aiming at a price point lower than either the Rift or Project Morpheus.

While it's unclear exactly what the headset will be, it won't be a play in the wearable computing market. Samsung is said to be focusing on the headset as a gaming peripheral first and foremost.

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Latest comments (2)

Klaus Preisinger Freelance Writing 6 years ago
Anybody can strap a cell phone to his face using a Durovis Dive.

Doesn't make it 1% as good as an Oculus. After all, the Oculus is powered by a PC with a graphics card made for highest fidelity gaming, while your cell phone is not. Sure, give it a few years..... and the gaming PC will still be far far ahead.
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Julian Williams Founder, WIZDISH Ltd.6 years ago
True, but not everyone will own the best available gaming PC. At this point in time people seem to be prepared to upgrade their phone more frequently than their PC.
It takes more than just an HMD to make good VR so I'll be interested to see what VR input devices they have in mind. They may start by using the phone as a virtual gamepad but where will they take it after that? Also, I wonder how they plan to provide accurate, low latency positional tracking?

Edited 1 times. Last edit by Julian Williams on 22nd May 2014 9:13pm

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