The vagina that scared Apple
Why HappyPlayTime, an app designed to fight a stigma, won't be on iTunes
A friendly cartoon vulva called Happy has the dubious honour of being the latest app Apple has rejected from its App Store, joining the ranks of Littleloud's Sweatshop and Auroch Digital's Endgame: Syria. As the star of HappyPlayTime, gamers touch her as instructed to make her happy, learning about how to please their own bodies in the process. Think educational and empowering, rather than Redtube.
"I admit, it's pretty far out there. You're using your touch screen to play with a vulva character to make her orgasm," says creator Tina Gong, who is currently battling to get the game accepted by Apple.
"It's something that has a huge potential of making certain groups angry. As a large company, I'm sure that they're trying to stay away from controversy. I get it, but it still makes me sad."
HappyPlayTime lists its objectives as "eliminate stigma, encourage exploration and make you giggle," and you can see a quick slide show pitch for the project here.
Apple rejected the app, and Gong appealed, raising the age rating to 17+. The app was then rejected a second time on two violations of its rules, namely "apps that present excessively objectionable content" and "apps containing pornographic material." One look at Happy's smiling cartoon face and you can't help wondering just what type of porn those Apple assessors must be into.
"I have a feeling that if I changed the way this game was designed, taking out the central core of it being an app where you can literally play with the character, invest emotionally in her well-being, it would get through. They mentioned that the 'concept' was objectionable. My feeling is that they don't mean female masturbation, but just this gaming aspect."

"When you think about the sensation of touch, it's a naturally intimate medium. There is so much that went into the design, including the character, her personality, her phrases, the game mechanics (all which fall under this broad idea of 'concept' that Apple calls it), that I believe makes the experience innovative."
It's important to understand that this app really isn't weird and pervy. At all. It's aimed at women, and comes complete with information to educate users about female masturbation and to remove the stigma surrounding the topic. Male masturbation is accepted, joked about on supper time television and normalised. Female masturbation is still mainly consigned to edgy stand up routines and porn, and neither of those mediums are exactly instructional.
"The idea is to make users fall in love with this character, who is meant to represent some archetype of all vulvas everywhere," says Gong, before joking that she realises that sounds "ridiculous" written down.
"I'm sure that they're trying to stay away from controversy. I get it, but it still makes me sad"
"You'll be naturally motivated to play this game to make [the character] happy, and in the process, you can maybe learn more about appreciating your own body, and apply the same love and care-taking to yourself as you do to her. The novelty of this concept is what got the mission out there, that created awareness about the issues - it serves its purpose. If it had been any different, I doubt many people would have been riled up about it."
Perhaps Apple can't be blamed for being careful, but then maybe it should be more careful about what does make it through. Why are guides to sexual positions OK, but this isn't? Why are apps with a distinctly "creepy uncle" vibe the first thing you find when you search for sex on the App Store? For instance, at the moment you can download Rack Stare, a game that involves staring at women's breasts without them noticing. Gong says she's not opposed to those sort of apps, but what's important is that a "variety of voices" are on offer for consumers, one perspective.

"I don't have a problem with apps like Rack Stare, they're out there, and they're there to serve a certain group of people, and more power to them," she explains.
"But there aren't a lot of things that provide an alternative to this kind of content. There are very few authentic female voices creating. And when there aren't that many, you start to think that this is what sex and sexuality is, when it's not the case. And that creates a vicious cycle in culture - you're constantly trying to achieve normalcy by adhering to the standards that Rack Stare sets for you, and you perpetuate that culture."
Gong now wishes she had built HappyPlayTime as a web based game from the start, with the option to then port it to mobile platforms. She's also hopeful that Android's slightly looser policies might allow a HappyPlayTime release, though she's heard that they've recently become stricter.
What she won't do is change the game, not for Apple, not when the mechanics are key to the message.
"Apple might have understood the purpose of it being educational, but wants to force me to strip out all the things that make this game what it is"
"I'm always looking for ways to break traditional models of doing things, so I guess that makes me stubborn about keeping this game system in place. I don't want to create a website or article, because so many great resources exist like that already. I'd rather work with those experts to create a new way of digesting the information. Apps like this create more receptivity, and make the educational aspect more inviting, welcoming."
"My guess is that Apple might have understood the purpose of it being educational, and that it was built with a mission, but wants to force me to strip out all the things that make this game what it is. And I can't accept that."
For the moment, the browser version is still in testing and Gong hasn't given up on the iOS version.
"I'm currently trying to get a meeting or a phone call with the executive that runs the entire App Store, and see if I can make a case. If that fails, I'm not sure what else I can do. I've already reached out to my networks, but if anybody can make an intro, or wants to tweet @mattfischer415 to help our case, I would sincerely appreciate it."
It might feel like a lot to ask from an industry, one that has struggled to represent any sort of positive sexuality in its games, to suddenly start celebrating female sexual curiosity in a positive and nurturing way. To have girls learning about their own bodies and what they can do through a game, rather than just wondering why that elf has boobs big enough to suffocate a Murloc. It's a long shot, but it's one Gong is taking, and one that the industry should support in any way it can.
Which makes no sense to me, but is what happens when you have an autocrat in charge.
Even a dead one.
"Even a dead one"
I love this. It sums up Apple very well today. I wouldn't be surprised if their board of directors tried to use a Ouija board for some guidance.
Edited 2 times. Last edit by Neil Young on 21st May 2014 5:01pm
Note to self and other commentators - making clever and insightful comments on this post is very telling indeed....doh!
Any major store doesn't want trouble. The tiny profits such a game could bring to Apple (or Google) are by far outweighed by the possible troubles which the overly active traditional parents could bring to the store. If I were Apple, I'd ban the game, too, just to avoid lawsuits and loud headlines in newspapers.
Btw, I wonder what the author of this game was thinking of when starting development of such a game. Did he believe that the society would suddenly accept his progressive ideas? One thing is to publish a revolutionary article in some scientific journal, another thing is to try to sell stuff to very conservative audience (kids and parents). It must have been obvious from the start that such a project would never bring any profit and at best remain just a declaration that "girls need to know about their body".. It seems this game wasn't about earning any money at all..
I think it's interesting to note that there are already some sexual education apps present on the iTunes store but none seem to be interactive or game-like, so I assume given what Nicholas said that the games category has different rules about acceptable content. Sad given that gamification is a great way to present information for learning.
Edited 2 times. Last edit by Jessica Hyland on 21st May 2014 6:26pm
I also wonder how people would react if they made a cartoon character of a penis that people had to play with in order for it to reach an orgasm (cum)... I wonder what the sperm would look like, candy I guess... and it would all be done for educational purposes of course...
...And we can call it HappyTugTime
Edited 5 times. Last edit by Rick Lopez on 21st May 2014 8:21pm
Sorry - couldn't resist! Now back to our conversation. Boo Apple . . . or yay, or whatever the most popular side is.
I like their first 'hidden object' game: Clitoris Hunter - so difficult. (No, don't go look it up!)
When, as a society, did we get so 'politically correct' where we can't find the innocent humor in a game like this, but ban it for fear of public disapproval and backlashing. Good thing Apple isn't the only player in the market. Their grand-pappy prudish attitude will be their eventual downfall.
Despite the rise of "Gusset typing" (thank you for the term, Jo Brand :) ) and the slowly increasing popularity of vibrators (thanks to Ann Summers, nineties comediennes and the odd episode of Sex and the City), female masturbation is still pretty much the undiscovered country - there are still a lot of women who actually don't do it (yes, really true, but I don't mention it as a "Women r best becoz we dun't tick it, boyz" because there's nothing wrong with masturbation), because - alongside a naturally lower sex drive and general lack of imagery in every day life designed to arouse women, barring M&S Christmas adverts - they don't even realize they CAN.
Yet it can bring great biological benefits, from stress relief and easing depression to reducing period pain, maintaining strength and flexibility in pelvic floor muscles, to breaking down mental blocks that prevent orgasm with a partner.
It also strikes me as hilarious. If I had a phone right now, I would definitely get it to play with in the pub.
Edited 1 times. Last edit by Bonnie Patterson on 21st May 2014 7:12pm
The character design is adorable. I wonder if Gong's considered making tshirts? :D
Edited 2 times. Last edit by Jessica Hyland on 21st May 2014 7:21pm
sorry... not my cup a tea... However just because people dont like or agree on something doesnt mean others cant agree or enjoy certain things... so i suppose this little game is ok... In Brazil they have this:
http://youtu.be/iWgSP3arpP4
I would agree that generally speaking, its a refreshing approach to addressing the subject in question and educating women (and men) on anatomy.
There are many things in the advanced modern age of 2014, that men and women simply don't know about their own bodies due to a lack of information, education and a sense of unnecessary embarrassment in many cultures and societies.
Also, to me, the social behaviour promoted by something like 'Rack Stare' is infinitely more unpleasant than girls, or boys for that matter, finding out how female genitalia works.
This is not "Conservative America." This is "Conservative Apple." Whatever hue and cry might be squawked by pundits on the right, this was Apple's decision, and Apple has historically been death on what it deems to be "objectionable" in the App Store. I'm not overly surprised by Apple's decision, but I do think it was the wrong one.
Controversial speech I can understand is something Apple would fear in this unfortunate eco-system they have created for themselves. They really should not of positioned themselves as the Judge, Jury and Executioner of all content.
I doubt they would of had any less success if they just let third party content be installed. IE6 still won't die because it shipped with Windows despite better alternatives being available. Most people will just use the Apple Store because it shipped with Apple products and it works pretty well. I can't believe how scared of competition Apple is on this issue.
I really mourn for the alternative reality where Mobile phones could of been blossoming with more interesting adult/political games. It's not just games that criticize Apple like Paolo Pedercini's Phone Story or Adult themed games like HappyPlayTime that are being removed. Serious games like Endgame: Syria are being denied. Pulizer Prize winner Mark Fiore had his politcal satire App denied from iOS. Even quirky games like Yoot Saito's Seaman was denied from iOS. It's really disappointing.
In Australia a games jam is coming up themed around the PM's Budget as all government games funding has been cut. But Apple would probably not allow any of the video games from ever appearing in the AppStore and it really is arguably the most effective way to engage with the public.
I'd argue "Serious Games" ideal platform is the mobile phone as the short mini games format can distill quite powerful messages and yet it's the one platform that is denied from arguably it's most important content.
Edited 1 times. Last edit by Shane Sweeney on 22nd May 2014 1:57am
You may need a room later if you play this with the right person.
Also, anyone here ever play Rez on the Japanese PS2 with the Trance Vibrator peripheral? Yeah, that's fun for gals and guys alike. Of course, those aren't "overtly" sexula, although once you experience either, it's hard NOT to see what's going on... :D
But now seriously; according to my cousin all this fear regarding sexual stuff (at least in the States) comes mainly from the fear of teen pregnancy and STD's. Are we still in that point? has nobody there realized that STD and teen pregnancy happens precisely from lack of information? Anyway; in the end we get that you get banned for talking about masturbation but you sell 10M units of a game for glorifying war. Our morals are really screwed up if you ask me.
Like G.R.R. Martin said:
“I can describe an axe entering a human skull in great explicit detail and no one will blink twice at it. I provide a similar description, just as detailed, of a penis entering a vagina, and I get letters about it and people swearing off. To my mind this is kind of frustrating, it’s madness. Ultimately, in the history of [the] world, penises entering vaginas have given a lot of people a lot of pleasure; axes entering skulls, well, not so much.”
Too bad Apple chose to put a chastity belt on this app, could have helped to educated men too...
Steam did take that sex game off Greenlight, and that may reduce it's potential sales, but it will be available on PC if the developer decides to make it.
If we can fix that insanity then there will be less of an excuse for such tight controls on app stores.
And as Dan Pearson points out, the rules are broken if something with the content of Rack Stare makes it through the net, but HappyPlayTime fails the test. I hadn't heard of Rack Stare before yesterday, but reading up on it now it would seem to actively promote sexual harassment. And now, unwittingly or otherwise, allowing one and not the other reflects the values of the notionally socially liberal and progressive Apple brand.
Better for Apple to remove themselves from the equation as much as they can, censor nothing, except where legally obliged, and leave defending the content to the creators.
Edited 1 times. Last edit by Gil Salvado on 22nd May 2014 5:37pm
I think this game is meant for pubescent teenagers and not for pre-pubescent children. Of course it is up to every country to decide at which age a person is no more a child. But I do believe each teenagers should be treated equal no matter the gender.
Nah, this obviously was not aimed at children. More like teenage women. Keep in minds that feminine masturbation is still a implicit taboo even in liberal and developed countries. This is not about sexualizing but more about educating.