Koji Igarashi leaves Konami

"I've decided to break out on my own"

Konami producer Koji Igarashi, best known for his work on over a dozen Castlevania titles, left the company on March 15 to start an indie studio.

"I've decided to break out on my own to have the freedom to make the kind of games I really want to make - the same kind I think fans of my past games want as well," he told Polygon.

"Leaving Konami was a big decision, and not one I took lightly - I've spent my entire career there, made many friends, and had a lot of great opportunities - but I hope all the gamers and fans who have supported me in the past will join me in being excited about what comes next."

Igarashi joined Konami in 1990 and after working on Detana! Twinbee requested a transfer to the Castlevania series. His last Castlevania game was Castlevania: Harmony of Despair for XBLA.

He'll speak at this week's GDC conference with There and Back Again: Koji Igarashi's Metroidvania Tale on Friday afternoon.

Related stories

Pro Evolution Soccer loses UEFA Champions League license

Konami ends its partnership with European tournament after a decade

By Brendan Sinclair

Metal Gear Survive: Critical Consensus

Tepid responses to Metal Gear's first post-Kojima release paint it as a frustrating and tedious affair with occasional flashes of brilliance

By Haydn Taylor

Latest comments (3)

Farhang Namdar Lead Game Designer Larian Studios 4 years ago
You might want to place a picture with his face on it. Just saying if it's about somebody that actually matters you might want to know how he looks like :)
1Sign inorRegisterto rate and reply
Tim Carter Designer - Writer - Producer 4 years ago
That might be the picture he actually distributed... the way artists are.
1Sign inorRegisterto rate and reply
Greg Wilcox Creator, Destroy All Fanboys! 4 years ago
Annnnd I bet we see a Kickstarter for something like a Mighty No. 9... but as some sort of vampire-themed/supernatural side-scroller in the vein of Castlevania (pun not intended, but I'll take it!). Or that's what the hardcore 2D-heads would love to believe is coming next...

Well, we shall see, correct?
2Sign inorRegisterto rate and reply

Sign in to contribute

Need an account? Register now.