Capcom CEO pledges 100 new dev hires a year

Kenzo Tsujimoto puts recruitment at centre of Japanese publisher's five-year plan

Capcom's CEO has pledged to hire a minimum of 100 software developers every year for the next five years.

In a message to investors, Kenzo Tsujimoto discussed the details of Capcom's "five-year plan" to reinvigorate its business to take advantage of the opportunities offered by next-gen hardware and connected platforms. A key part of that plan, Tsujimoto said, is to bring in new talent.

"From now on, I plan to hire at least 100 software developers every year to give us an even more powerful development workforce," he said. "Furthermore, I want to establish clear targets for these developers so they can help make Capcom even stronger."

Tsujimoto acknowledged that, while Monster Hunter 4 has provided a clear highlight for the current fiscal year, there are areas of weakness within Capcom - specifically its mobile contents business, online revenue and global market share, all of which will be addressed as a matter of priority in 2014.

In a separate message, Capcom's COO, Haruhiro Tsujimoto, set the company a target of 30 billion in online sales by the close of the next fiscal year - ending March, 2015.

Capcom has been looking toward 2014 as a year of renewal since the middle of last year, when the speed of change within the industry and the rising cost of AAA development were addressed in the company's fiscal report. Escalating production costs were raised for discussion again last week, when the company's engine guru, Masaru Ijuin, described a next-gen game as "eight to ten times" more work than its current-gen equivalent.

However, Capcom is at the very least off to a strong start, with the Xbox One exclusive Dead Rising 3 shipping 1 million units in its first three months on-sale.

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Latest comments (6)

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Paul Johnson Managing Director / Lead code monkey, Rubicon Development5 years ago
In other news, weren't they saying that they foresee budgets tenfolding? I don't see how that plan can last five years meself.
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Rick Lopez Illustrator, Graphic Designer 5 years ago
Does more developers equal: better developers, better games and better quality?

Then they go on to complain they arent making enough money. That development costs are too high and that development costs are 10 times as much.

I mean... we all want to see more jobs open up in the game industry, but is it worth anything only to have them laid off again?

Edited 1 times. Last edit by Rick Lopez on 23rd January 2014 3:39pm

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Steve Wetz Reviewer/Assistant Editor, Gamer's Glance5 years ago
Geez, got beat to that comment pretty fast. Yeah, hiring more developers when prices and development time are supposedly tenfold makes zero sense.

Maybe their solution is to emply ten times as many developers in order to get out games in a reasonable amount of time.
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Alfonso Sexto Lead Tester, Ubisoft Germany5 years ago

Understand good Sir; they will need a lot of people for all that DLC (Sorry, just a joke that I had to make)

I miss the old Capcom, the one that brought us stuff like Haunting Ground/Demento...
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Rick Lopez Illustrator, Graphic Designer 5 years ago
The problem that I see in CAPCOM is that their perspective has changed from a developer to a publisher. Now they view their business through profit gains and pie charts. No passion for games or creative drive anymore. They follow trends now, they look at whats making money and follow that path. And I dont like the idea that they are "westernizing" their games. To match call of duty sales, for example. And while its ok to make games that cater to a western audience, Dragon Dogma, being one of the best expiriences I have ECER had in gaming.... I think it would be a bold move if CAPCOM returned to their japanese roots with franchises like Mega Man, Power Stone, Captain Commando and SectionZ. Hell Id like to see a new final fight if we can forget about "streetwise".
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