Connect with world renowned investors

14 - 16 April 2021

Join the event

Chinese gaming market tops $13 billion

Client-based PC games account for well over half of market as gaming revenues grow 38% year-over-year

China's gaming industry is growing faster than it has in years. According to a Games in Asia translation of a Chinese-language 17173 report, the country's trade group GPC tracked industry revenues for 2013 at 83.17 billion Chinese yuan ($13.75 billion USD), up 38 percent year-over-year.

As for how what types of games are responsible for that money, 64.5 percent of it ($8.87 billion) is coming from client-based PC games. Another 15 percent ($2.11 billion) is coming from browser-based games. Mobile gaming accounted for 13.5 percent of the market ($1.86 billion), with social games ($890 million) and console games (around $10 million) rounding out the bottom of the list.

The overall industry's 2013 growth rate is the largest since 2009, when Chinese gaming revenues jumped nearly 42 percent to 26.28 billion Chinese yuan ($4.3 billion). The amount of money staying in China is also growing, but not as fast as the industry as a whole. In 2013, domestically developed games brought in more than 57.3 percent of the country's gaming revenues.

Connect with world renowned investors

14 - 16 April 2021

Join the event

More stories

Twitch continues to grow in Q1 2021, but YouTube Gaming is lagging

Hours watched on Twitch are up 97%, but Facebook is poised to overtake YouTube

By Danielle Partis

Game designers must be included in the conversation around tech ethics | Opinion

Benjamin Goldman reflects on how design decisions made to benefit players can be used to exploit them later on

By Benjamin Goldman

Latest comments

Sign in to contribute

Need an account? Register now.