Global PS4 sales hit "record-setting" 2.1 million, says Sony

European and South American launches push console past milestone

Sony has announced the current global sales total for the PS4, with over 2.1 million units now in customers' hands across North and South America and Europe, something which SCE CEO Andrew House has called "an impressive and record-setting accomplishment."

Having hit the shelves in a staggered launch which saw the console in US stores a week before the Xbox One, but a week after it in in Europe, the PlayStation 4 has yet to launch at all in Sony's home territory, where dominance is all but guaranteed.

House named the global figure, whilst thanking PlayStation fans, in a post on the corporation's blog.

"PS4′s North American debut on 15th November was PlayStation's largest ever, with more than one million gamers picking up a PS4 in just 24 hours. Now, with PS4′s global launch expanding to a total of 32 countries worldwide, including Europe and Latin America, I'm proud to announce that more than 2.1 million PS4s have been sold.

"It's an impressive and record-setting accomplishment for our company and for our industry and we couldn't have done it without you," continued House. "I want to personally thank PlayStation fans, both old and new, for your vote of confidence. The best part: the PS4 journey has just begun. In addition to an incredible line-up of PS4 games from the best developers in the world, we will continue to introduce valuable new features and services to PS4 in the months and years ahead.

"While PS4′s capabilities will continue to evolve, our commitment to gamers and breakthrough entertainment remains steadfast. We believe that videogames represent the pinnacle of artistry and entertainment, and we will work tirelessly to make sure that PlayStation remains the best place to play."

Despite Sony's machine getting the early upper hand in many territories, including the UK, some major retailers in the US have been reporting that the Xbox One has been the console of choice during the maelstrom of the Black Friday sales period following Thanksgiving. Microsoft has yet to release an official global sales figure for the machine.

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Latest comments (18)

Alfonso Sexto Lead Tester, Ubisoft Germany8 years ago
Not a bad result for a supposedly "dead on arrival" console generation... Seems in the end people wants to play games on consoles. Color me surprised!

And I'm still thinking which one to buy first... :/ decisions...

Edited 1 times. Last edit by Alfonso Sexto on 3rd December 2013 9:44am

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Tosin Balogun Studying International Business, Anglia Ruskin University8 years ago
If these manufacturers want to sell even more consoles, they should offer flexible payment methods. Perhaps something similar to what is found on mobile phones where you pay 0 entry fee and gradually pay up the rest monthly for 24 months. That type of payment model can prompt more people to consider getting a console.
@Alfonso Sexto
At the moment, i think you should get a PS4 and Xbox later when the price drops
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Klaus Preisinger Freelance Writing 8 years ago
It translates roughly to $837 millions which is well within the limits of money the console space can geenrate in one day (e.g. Halo, CoD, or GTA launches). Compared to Apple selling nine million Iphones in one day, the number of available consoles at launch seems low and the shortages mean everybody loses.

But if they say it was a record....
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Alfonso Sexto Lead Tester, Ubisoft Germany8 years ago
"Apple selling nine million Iphones in one day, the number of available consoles at launch seems low"

Those 2 Million consoles bough exclusively for playing. Apple sells phones which are not a dedicated gaming platform.

Are we going to continue with those comparisons again? because until there is proof that every Iphone/android owner buys a phone strictly to play games I believe it's out of place. like comparing vodeogames sold with movie tickets worldwide.
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Nicholas Pantazis Senior Editor, VGChartz Ltd8 years ago
@ Alfonso At the moment I wouldn't buy either (and I say this as a PS4 owner). The library of exclusives is frankly crap. Wait until more games are out that you want to play.

@ Klaus Apple sells considerably fewer than 9 million iPhones a day. In fact, they sell fewer than 1 million iPhones a day on a non-launch month (they sold 33 million in September with the 5S and 5C models AND China added in for the first time).
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Klaus Preisinger Freelance Writing 8 years ago

It was not my intention to say an iphone was a better, or faster spreading gaming device.

I was trying to point out that in the sector of companies pushing high priced electronics into the market, 2.1 million units is not exactly the apex of achievement that current console sales are made out to be. Sure, gaming is the core aspect for the new consoles, but both manufacturers aim to grow an audience beyond pure gaming. In the same way iphones try to grow an audience beyond people who are trying to make a call. By comparing the launch number of those consoles with the launch number of said smartphone style devices, we can see how much each type of electronic is bound to rot in its niche or not. Not being able to satisfy demand and being able to only deliver consoles to the corest of core gaming pre-order audiences is not a good thing. Especially when this is the only moment of mainstream media attention this consoles are likely to ever get.

There is a lot more to be said about the style in which iterative hardware interacts with the existing software platform and is leveraged to grow, shift and/or change it. While that might not turn a couch gamer into a fan of mobile games, it certainly grew phones beyond the market of people wanting to make a call.
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Jakub Mikyska CEO, Grip Digital8 years ago
@ Klaus:Again, you cannot compare a fashion item with a specialized box and strictly say that 9 > 2.

Apple makes money by selling iPhones, while for Sony, PS4 is a trojan horse that will bring them money over time. From the two million PS4 sold, I think that Sony is going to profit much more from each sold unit over time, than Apple is going to profit from each sold phone from those initial nine millions. Different business models...
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Simon Morris Technical Director, Strawdog Studios8 years ago
All of them make long term revenue from software sales, either from their 30% cut on digital sales or via manufacturing fees for disk-based products, so for console manufacturers, it's going to be the software that matters most to drive sales. It's just great to see that there continues to be a vibrant market for console gaming!

Edited 1 times. Last edit by Simon Morris on 3rd December 2013 2:10pm

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Klaus Preisinger Freelance Writing 8 years ago
During PS3 era, Sony promoted its platform with the slogan "It only does everything". Microsoft risk angering their closest fans, by targeting its initial console presentation at people who never in their life would be the sort of type to stand in line or pre-order the thing. For those two reasons, my baseline is not a specialized "gaming only" box.

Apple did the same not too long ago. People were at a point where being able to call anybody anytime from everywhere just became an accepted norm in a way that assuming everybody to be a gamer is not (yet?). From there, Apple started mashing everything together. Mobile phones, mobile music players, mobile email, mobile games, mobile everything. Apple had the perfect service and each new hardware profited from hat service. Content providers migrated to iOS not Apple Device #4.

This is one difference to consoles. The service level is nowhere as seamless as iOS. Hence content providers create software for Sony Device #4, not Sony Operating System. On console we have something iPhone users worry less about, which is the actual generation of hardware they are on. Compatibility on iOS can be nasty, but nobody seems to mind that much, which is raising questions why fully compatible platforms that remain unchanged for 10 years are such a holy cow for console manufacturers. Also look at Sony and Microsoft having trouble creating the "living-room mashup" device in the same way Apple made the mobile mashup device.
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Rick Lopez Illustrator, Graphic Designer 8 years ago
I bought a PS4 on launch day. True, not many games... yet. I bought it now, cause Im absolutly sure I was going to get it anyway. Suprisingly resogun is a very good launch game and it was free for me. So if your absolutly sure your going to get the console, wether you by it now or later, is no big deal. I dont think the price will come down at least within a yaer, and in that time, there will be many great games making the purchase worthwhile.

However I dont get why people compare the iPhone to a games console. The fact that it can play games doesnt make it a games console. And the fact that it plays games doesnt mean people will buy it to play games. However, people will by a games console to play games. So if your a developer, its prudent to make games for a device you know people are going to play it on. And finally, consoles offer more ways to play. Wether you like touch screen, motion gaming, social, network features, consoles are made to make use of all those technologies.

Dont seem why all this "wanting" consoles to fail.

Edited 1 times. Last edit by Rick Lopez on 3rd December 2013 3:48pm

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Jakub Mikyska CEO, Grip Digital8 years ago
@ Klaus: OK, I will word this for you once again:
Apple mostly makes money on the iPhones sold. That is why we see a new iPhone every other month. Sony sells you a PS4, probably with a loss and then makes money on license fees for games you buy, peripherals, PS Plus, etc. This means that the lifetime value of one PS4 purchase is significantly higher than a lifetime value of an iPhone sale, since after that sale the average money spend per person is marginal. Thus 2 million PS4 sales could be even bigger success than 9 million iPhones. And since nobody exactly knows the precise numbers, it makes no sense to compare those two launches.

And yes, you are right that iOS has a better interface and that it is probably a better "mashup" device, but I fail to see how does that relate to a success of the PS4 launch, which this article and discussion is about...
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Pete Thompson Editor 8 years ago
Well I got my PS4 on launch day aswell, but apart from looking at the dash & Store a few times It's not been used a lot due to the poor launch lineup, just waiting on the few PS4 exclusives I'm interested in to come out in 2014..
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Alfonso Sexto Lead Tester, Ubisoft Germany8 years ago

I got it the first time, no worry :) Also I think I didn't explain myself correctly. I still see consoles and phones as different markets to the point that numbers must be compared in their own context (You know, what I'm always trying to tell Bruce).

1M consoles in its context is a quite good result and a record in how fast a console has sold. that' all I meant :)
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Aristotel Digenis Human 8 years ago
1M consoles in its context is a
Ahh that beautiful word... :o)
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Rick Lopez Illustrator, Graphic Designer 8 years ago
Anyway, Im really praying for the success of the success of all 3 (Microsoft, Sony and Nintendo's) consoles. Their success regardless of company will mean that my favorite way to play games stays alive. Im hoping sales of Xbox1 and PS4 soar and that Nintendo finds a way to shift more WiiU units. While I plan to own a Ps4 and WiiU I also hope the Xbox1 meets with the same or better success than the other platforms.
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I got a PS4 on launch day, and it wasnt to play exclusives. Granted Resogun has some amazing voxel destruction - there were enough launch titles to keep one busy. have you felt how LIGHT the ps4 is. you could waft it about a handbag!
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Alfonso Sexto Lead Tester, Ubisoft Germany8 years ago

Yes. beautiful when used in a topic where it belongs and free of cheap sarcasm.
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Craig Page El Presidente, Awesome Enterprises8 years ago
@Alfonso, follow your friends and the exclusives you can't live without.

I got a PS4 on launch day, and am 56 hours into Battlefield 4.
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