If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Xbox One and PS4 "too limited" for Oculus Rift creator

VR headset needs to iterate yearly - consoles specs aren't flexible enough, says Palmer

The creator of the Oculus Rift isn't likely to work closely with the next-generation of consoles, claiming that the hardware from Sony and Microsoft is too limiting for his virtual reality tech.

Speaking to Tech Radar, Palmer Luckey said his hardware needs to evolve quickly with the PC market instead of the locked-down specs of console hardware.

"Consoles are too limited for what we want to do," he said. "We're trying to make the best virtual reality device in the world and we want to continue to innovate and upgrade every year - continue making progress internally - and whenever we make big jumps we want to push that to the public."

"The problem with consoles in general is that once they come out they're locked to a certain spec for a long, long time. Look at the PCs that existed eight years ago. There have been so many huge advances since then. Now look at the VR hardware of today. I think the jump we're going to see in the next four or five years is going to be massive, and already VR is a very intensive thing, it requires rendering at high resolutions at over 60 frames a second in 3D."

"It's hard to imagine them running a VR experience that's on par with PC," he added. "And certainly five years from now the experiences and the technology for virtual reality that will be available on PC is going to be be so far beyond anything that a console can provide."

Sony is working on its own PlayStation 4 virtual reality headset, with a release expected late next year.

Related topics
Author
Matt Martin avatar

Matt Martin

Contributor

Matt Martin joined GamesIndustry in 2006 and was made editor of the site in 2008. With over ten years experience in journalism, he has written for multiple trade, consumer, contract and business-to-business publications in the games, retail and technology sectors.

Comments