Valve announces Steam Machines
Valve expects to have "several boxes" from different manufacturers
Valve has revealed its second step into the living room: Steam Machines. Like many speculated, while Valve has its own prototype Steam Machine, other manufacturers will be making devices of different prices and configurations.
"We want you to be able to choose the hardware that makes sense for you, so we are working with multiple partners to bring a variety of Steam gaming machines to market during 2014, all of them running SteamOS," says the company on the reveal website.
Valve still wants SteamOS to be open, so users can build their Steam Machine if they so desire. The company also seems open to users tweaking Steam Machines however they want. Mouse and keyboard do not seem to be the primary means of interacting with Steam Machines, hinting that Valve's last announcement is an input device of some sort.
"Steam and SteamOS work well with gamepads, too. Stay tuned, though - we have some more to say very soon on the topic of input," reads the Steam Machine FAQ.
Steam Machines will be available in the beginning of 2014 according to Valve, but prior to the full launch Valve is conducting a limited hardware beta with 300 selected Steam users.
I mean are they looking at Coleco, Atari, Sega, Mattel and all the others that lost their shirts in this market, and saying, ooooh I got to get me some of that.
Edited 2 times. Last edit by Todd Weidner on 26th September 2013 2:49am
Other thoughts:
1) This could be what's needed to actually create a stable PC experience. Much like the Nintendo Seal of Quality guaranteed a cartridge would work on a Nintendo machine, there could be a Certified on Steam Machine label. Basic Low/Medium/High Steam Machines being the Minimum/Recommended specs of PC games, and the Steam Machines being developer test-beds, so that games are guaranteed to work on them. Living-Room gamers - that is, families where either both parents have been working, or one has been working, the other looking after the kids - are not going to suffer the poorly optimized and in some cases broken releases that plague PC gaming.
2) DRM will change in a major way. Steamworks games will work out-the-box (obviously). SecuRom, though? What mum or dad is going to want to faff with activating or deauthorising games? No-one is going to accept TAGES screwing over their shiny new Steam Machine. UPlay has shown the way forward for third-party DRM on Steam - a streamlined automated registration experience, that essentially just helps build the Ubisoft brand. But even so, I think there'll be a polarisation between DRM-less games, and Steamworks.
As an aside, it'll be interesting to see if more EA games start popping up on Steam now, and whether they'll support Linux dev at all.
Edited 3 times. Last edit by Morville O'Driscoll on 26th September 2013 7:41am
In fact you would have thought that Microsoft might have learned their lesson, they made a fortune from desktop computing by not making the hardware and have made nothing from game consoles where they do make the hardware.
With mobile phones Microsoft have moved from the desktop business model, with WP8, to an Xbox business model by buying Nokia. In other words they have gone from what works to what doesn't work.
Mobile market is overpopulated now. With a lot of studios moving from phones to desktops and next gen consoles (due to their change of policy to be more "indie friendly") Even some big companies like EA are limiting or closing their mobile division.
A few studios will remain, yes, but it was a bubble like the one we experienced in game crash 83. A lot of people said that (me included) but far too many people inside mobile studios all they did was look the other way around and concentrate exclusively in the "green numbers".
I believe the big mistake was using a "console number" mentality while being part of the mobile phone market: Every person who buy a console is going to buy games, but not everybody who buys a smartphone is going to do the same. This is where the numbers collapse.
Blimey you have gone off topic!!
And I don't see how your reply has any relevance to what I posted.
But I will bite.
Mobile gaming is still expanding very rapidly. Console gaming is still contracting.
New consoles (WiiU and Vita) did not slow the contraction.
There are about two billion smartphones active in the world.
If only one in ten owners plays games (the real figure is much higher) then there are 200 million mobile gamers. Vastly more than all consoles in use put together. And the owners carry their gaming device with them 24/7. And can spend money at the click of a button.
We are heading for 7 billion active smartphones.
The market for providing mobile entertainment is very overpopulated because of the apparent low barrier to entry. Very many people are publishing games who do not have the skillset to succeed. So they will fail. But even 50,000 mobile publishers failing does not mean that the market has failed. Merely that Darwin has been at work.
Remember when the Wii was the thing and everybody and their grandmother bought one? There was one console which showed how there is a difference between gamers and people playing games. The ladder tend to meander away once the novelty has worn off.
Mobile games, i.e. touch based games will often monetize most among people who are core gamers to begin with, see some of the studies published on this very site for proof. Whether or not this audience can be grown by adding non-gamers remains to be seen. For all we know, the trend of playing on your phone might just be a trend similar to granny playing her Wii.
The fact that app stores barf mediocrity in everybody's face isn't helping the cause either, even if there are legitimately good games found on mobile. (check out They Need to be Fed 1 +2 for example). A mixture of quality and advertisement might result in a product which works, but if one thing is certain, then it is the fact that wherever you are now playing mobile games, somebody will come up with something for you to do instead that is not a game and some day we will look back on mobile gaming as an artifact from the past.
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On topic:
This is the second coming of the 3DO idea and it has powerful allies. Maybe not right out of the gate, but two years down the road, the Xone and PS4 might get cornered by an onslaught of hardware iterations, aggressive pricing and Occulus Rift. Just like Apple hardware iterated their competition out of the market.
Anyway, I don't know how this will pan out, but at least this is a company with an understanding of the industry from a development perspective...
Of course some people have a second phone for work, but that does not mean they will spend twice as much on games just because they have twice as many phones.
Google is your friend.
UN: Six billion mobile phone subscriptions in the world http://www.bbc.co.uk/news/technology-19925506
NUMBER OF MOBILE PHONES TO EXCEED WORLD POPULATION BY 2014 http://www.digitaltrends.com/mobile/mobile-phone-world-population-2014/
And as dumb phones fall out of use they will all be smartphones.
Not necessarily all using Android WP8 & iOS.
Firefox phone OS and AMOS may do business at the bottom end.
Niggle me no more.
Edited 1 times. Last edit by Frank Trottier on 26th September 2013 6:37pm
But if you are talking about more mobile phone subscriptions than users, we can summise that consists of people with multiple phones. So your 6 billion phones are not 6 billion users. A customer with 6 phones is still one customer, and is spending the same time and money that they would on mobile games as if they only had one phone. This may be a lot, this may be nothing, they may be too busy texting themselves.
Also, from the linked article: And if an old PAYG phone sitting in a draw has a still active sim, it seems like that would be counted. That is not active, just ready to use.
I'm not saying that the market isn't absolutely potentially massive, it clearly is. But that number is completely meaningless, customers spend money, not handsets. By having two toilets in my house, I don't automatically need to use them twice as much as if I had one.
EDIT: It may also be worth noting that one reason for having multiple phones is that you are sometimes in situations where a smartphone is no good. Like if you go on a seven day hike and need an emergancy phone that lasts on one charge, or you work for a military contractor where any phone with a camera is banned.
Edited 2 times. Last edit by Andrew Goodchild on 26th September 2013 8:50pm
I said "consoles in use".
Most 360+PS3+Wii+PSP are gathering dust.
3DS is not a new console. Just an update of a 2004 launch. Hardly new. Fully backwards compatible.
In 1983 the problem was piracy, tape to tape copying, not vastly too many publishers. Read and learn: http://www.bruceongames.com/2008/04/23/game-piracy/
And it is "extent" not "extend" it is "their" not "there", question marks go at the end of sentences that are questions and you should use its not it's.
Like I said before you need to go back to journalism school.
$1 billion on GTA V represents less than 17 million units. Not many by mobile standards.
Nintendo themselves describe the DS as a family: http://www.nintendo.co.uk/Nintendo-DS/Nintendo-DS-Family-Nintendo-UK-s-official-site-Nintendo-DS-Nintendo-DSi-Nintendo-DSi-XL-116380.html
They even have a handy comparison of the different models in the family: http://cdn02.nintendo-europe.com/media/downloads/migration_1/DS_specs_UK.pdf
The video game crash of 1983 was caused by tape to tape copying. Just read the article link I gave you and learn.
As for games development. How many #1 games have you played a major global strategic role in the commercial success of?
Oops! Silly me. Thank you.
Despite the DS in the name, the 3DS is very much a new console. The 3DS can play DS games, but if you have any of the various DS models you can't play 3DS games. The iPhone 5 can play games made for the iPhone 3, that doesn't mean it's not a new phone :)
Personally I think Nintendo made a big mistake in the naming of the 3DS and Wii U. If there are people in the game industry who don't realize they're new consoles, how are their customers going to know the difference?
Edited 2 times. Last edit by Dave Wolfe on 27th September 2013 7:54pm
Consumers can (and WILL) be dumb as stones or worse, but people making and marketing games (and writing about them as well) SHOULD know what the difference between one console or handheld and another is.
That said, sure, Nintendo has gotten a bit... lazy with the system names, most definitely. But crap names shouldn't stop people from wanting to know more once they start looking up information or actually PLAY that system. As the old SYMS clothing store ads used to say here in NYC: "An educated consumer is our BEST customer..."