Criterion Games down to 17 people

"It's completely our choice and by design. Small teams do way more these days"

Criterion Games, the British developer of the Burnout series, now has a team of 17 people after the majority of the studio split to form a UK arm of EA's Ghost studio.

According to a series of tweets from Criterion's creative director, Alex Ward, the studio has 16 employees at present, with one more set to join in the near future. The information was greeted with displays of concern over the welfare of the studio, but Ward played down those fears, describing the new-look Criterion as one the team designed for itself.

"Most of the Studio was committed to helping on Rivals. A small group of chose not to and began work on something new," he said. "We would rather work a small team all focused on gameplay rather than a huge team split by discipline.

"Hence Ghost UK was formed from a load of Criterion folks. But 15 of us retain the Criterion identity and work in a new location... It's completely our choice and by design. Small teams do way more these days.

"We're fortunate to be part of a big organisation [Electronic Arts] that curates and invests in new intellectual properties. It really isn't the evil empire."

In truth, Criterion's new direction isn't exactly breaking news. Ward took to Twitter in August to address the constant requests for Criterion to return to Burnout, Black, Road Rash and other games from its past.

"After over a decade of making racing games it's time to make something new," he said.

However, the existence of a UK branch of Ghost Games is new information. Ghost was formed in Gothenburg, Sweden in November last year with the stated goal of developing new products with DICE's Frostbite 2 engine. Ghost UK will be using Frostbite 2 on Need For Speed Rivals.

If you have jobs news to share or a new hire you want to shout about, please contact us on

More stories

"Don't give into fear and keep adding more features" - How not to overwork your employees

EA's Criterion, one of the UK's best places to work, on how it avoids crunching

By Matt Webster

No VR for Star Wars Battlefront II but still "very important" for Criterion

UK studio says Rogue One demo "informed" Starfighter Assault mode, but sequel will not support virtual reality

By James Batchelor

Latest comments (7)

Go Criterion go!
1Sign inorRegisterto rate and reply
Sasha Yelesin Student 6 years ago
That Gothenburg sound.
0Sign inorRegisterto rate and reply
Greg Wilcox Creator, Destroy All Fanboys! 6 years ago
Hmmmm. I really do want a new Road Rash game, though... EA can't let that slide away...
0Sign inorRegisterto rate and reply
Show all comments (7)
Paul Jace Merchandiser 6 years ago
It seems like I've been waiting for a new Burnout game forever. I wasn't a fan of Paradise but I loved Burnout 3 and(to a leser extent) Revenge.
1Sign inorRegisterto rate and reply
Greg Wilcox Creator, Destroy All Fanboys! 6 years ago
Well, it seems Burnout has morphed into the last two Need for Speed games, Paul... at least visually and in some gameplay aspects minus the extreme destruction elements. The last Burnout was that top down family party game I forget the name of. I wanted to hate it, but it turned out to be fun and funny... but I still missed the old games...
1Sign inorRegisterto rate and reply
Loved a burnout but I reckon its not coming back as Burnout forever ever more
0Sign inorRegisterto rate and reply
Tim Carter Designer - Writer - Producer 6 years ago
Small team, large team... they're still the same animal: A Factory Studio. Just a different size.
0Sign inorRegisterto rate and reply

Sign in to contribute

Need an account? Register now.