Nintendo still selling Wii U at a loss
Mario maker confirms it is still recording a loss for each unit of hardware sold
Those holding out hope for a Wii U price cut to combat system launches from Microsoft and Sony may want to brace for disappointment. A Nintendo representative confirmed for GamesIndustry International today that the company's hardware is still being sold at a loss.
Earlier this week, Nintendo's annual report cited Wii U hardware sales as a major factor in the company's 36.4 billion yen ($387 million) operating loss. In the same document, Nintendo president Satoru Iwata promised investors the company will "strive to regain 'Nintendo-like' profits" in the current fiscal year.
Selling hardware at a loss is a decidedly un-Nintendo-like practice. Iwata made headlines last October when he first revealed the company would be losing money on each Wii U sold. However, the following month Nintendo of America president Reggie Fils-Aime downplayed the significance of the profit shortfall, saying "as soon as we get the consumer to buy one piece of software, then that entire transaction becomes profit positive."
The Wii U launched in November with a white $300 basic set as well as a black $350 deluxe bundle. However the basic set has largely been dropped, with retailers like Best Buy, Walmart, and Target only stocking the deluxe version of the hardware in their online storefronts. Nintendo disputed reports in June that the basic set was being recalled.
[CORRECTION]: The original version of this article misreported the launch prices of the Wii U.


Activision surprisingly has offered Nintendo a generous second chance considering Black OPS II sold only 19k-25k copies, they have promised Nintendo users several titles. The most important one is Call of Duty: Ghosts. However if you investigate enough about Xbox 360/PS3 title pre-orders you'll find out they are actually lower than Black Ops II, which means will be even harder to sell for Wii U, since installed base is much smaller.
There are too many parallelisms between Wii U and Dreamcast. For instance Dreamcast hardware was a big problem because they also sold it at a loss. The problem with this is the more you sell the more your outcomes are. Of course software sales compensate them and in the near future create incomes. However, in the case of Dreamcast it never happened, best selling title was Sonic 2 (2.5m), followed by Soulcalibur (1.3m), Crazy Taxi (1.21m), Shenmue (1.2m) and Resident Evil Core Veronica (1.4m). PS2 success was way bigger, specially with 2001 line-up, plus manufacturing costs were smaller because SCEI was manufacturing the chips and SEGA was buying them to other companies
Wii U situation is not much better, since New Super Mario Bros is the best selling title by far (1.98m), followed by titles like ZombiU (480k), Lego Undercover (430k), and Monster Hunger Tri (400k). SEGA Dreamcast lasted longer in the market and it's perfectly debatable to say these figures might be somewhat unfair or even misleading to compare with due to installed based. However Wii U hardware sales in Europe+Australia were alarmingly low: 10,000 units. Also several retailers in Europe have discontinued the Wii U, while in the USA some of them have dropped basic model. Which means if Nintendo's next-year's lineup doesn't solve the problem soon it's easy to assume they will stop producing the console as it only represents a financial burden.
What Nintendo needs to do is exactly what SCEI already did: Ask publishers and developers what they want. It's really that simple, they need to support their interests and not to think about first-party developers. They need to stop being egocentric and think about what really consumers (hard-core gamers) want instead of giving so much importance to broaden their audience. Casual gaming market is huge but in this moment is too saturated and it's almost impossible to compete with hardware and software prices, specially considering smartphones. Publishers will obviously demand AMD X86-64 and 8 GB of RAM as a minimum in order to minimise production costs since PC, PS4 and Xbox One have very similar hardware. This will ease production, fasten it and will need a minimal effort to port titles. I think it is the only way. Nintendo can still try to be creative and make something unique as long as they do what publishers want.
Edited 5 times. Last edit by heirdt von braun on 9th August 2013 2:18am
The Wii U is in trouble though, because it's not as good as the Dreamcast. The DC was great for it's time, it had Soul Calibur and it ran slick. The Wii U is mediocre for it's time, it sort of runs the same games people were playing last year on other consoles. If the Wii U had launched with every first party game they've currently been previewing, it might have done reasonably well, but even then they really should have stepped it up two notches on the hardware performance.
It might still succeed to some degree, since it's Nintendo and they have both Mario AND Zelda, but it really doesn't deserve to succeed.
Looking around me at real people going about their daily lives I think that consumer behaviour has changed. They don't need an expensive dedicated piece of kit and expensive boxed games in order to consume interactive content any more. They can use their phone, which costs them zero as a gaming device (they pay a contract for a communications device and get the gaming thrown in) and play games that cost zero. They can buy a multipurpose tablet (or work gives them one) and play games for free. Not only that, they can play their games anywhere and any time. On the bus, in the pub, sitting on the loo, whilst watching TV.
And it is a fact that there are vastly more great, compelling games available for phone and tablet than there are for console.
If any future console (Xbone PS4) is going to not fail then it has to give tens of millions of people a compelling reason for making a significant investment. Fanboys will give them an initial market but is not enough to build a new console brand on.
You can make that the last three console launches bombing, all coming from market leading companies. Don't forget 3DS just because it disproves your assertions and suggests that Wii U, and to a lesser extent Vita, can still be turned around and into successful systems.
Also, Nintendo suggested that as single game sale with the console made it profitable in past statements, so to what extent does this have any extra impact at this stage? Which is an interesting question to explore.
Edited 2 times. Last edit by Adam Campbell on 8th August 2013 11:11am
3DS is just an evolution of DS. Launched in 2004, long before mobile even existed.
So DS was able to build to critical mass with little competition.
In the real world in which I live I see mobile games played on phones and tablets anywhere and everywhere. On the train and bus, down the pub. Anywhere there are people. I cannot remember when I last saw a DS being played in public.
There's a reason why people are still buying dedicated devices and to be quite frank, many people see the average games on 3DS/Vita as being better than some of the more 'premium' games on Android/iOS/Windows Phone.
I'm not trying to berate mobile gaming (one of by biggest areas of interest), because I feel there is quality to be found.
But some of the productions coming out of Sony, Nintendo particularly in addition to third parties on these platforms are incredibly well funded as well as being innovative and enjoyable - dedicated controls also a standard (useful for typical console style games) not an afterthought.
It began to sell well when the combination of price and software satisfied the market. Merely having a similar name (or being some kind of extension of previous consoles) doesn't ensure success or else the Wii U would be selling incredibly well right now.
Bruce, you really need to stop the mobile is greater than console narrative with every post. It's getting ridiculous to the point you are making inane statements to support your ideas. Do you even read into your own logic?
- it's losing some customers to the world of tablet / phone gaming. Perhaps those people who dipped into console gaming when it was all there was, but who are perfectly happy with what they can get on the new mobile platforms.
- it's losing some of the old core customers back to PC / Indie gaming; primarily those who are fleeing the 'mass-marketisation' of the main platforms. I'd count myself as one of these. The efforts to chase the mass market is putting me off. I'm more drawn to Steam than Kinect, and whilst I'll miss the big AAA budget console games (Halo et al), they're few and far between, and PC is a creatively rich and vibrant platform.
- The combined effect of the above (the former more the latter), coupled with the ever-increasing costs of content generation for big-budget games, change the economics just enough to make things untenable for most stakeholders in the platform. Chuck in a global recession, and the general hit on the purchase of luxury goods, and the picture gets worse.
Personally, I think the Xbox One and PS4 will succeed. I think there's a large market for a powerful, living-room centred game-focused device. But I don't rule out the possibility of failure, either. Bruce's case has merit.
Edited 1 times. Last edit by Nick McCrea on 8th August 2013 12:51pm
2. Software sales are less than half of Gamecube's.
3. As long as I know mister Keichel Wii was quickly abandoned while PS3 and Xbox 360 enjoyed a larger life-span with better third party support because these systems were much more profitable for them (publishers) than the original Wii. Very little companies made money with that console.
4. Strengthening customer service/Product design are two important factors, it certainly helps sales/publishers support, but does not guarantee you success. One of the biggest problems with Vita is pricing, specially compared to smartphones or even 3DS. As a result sales were very low, then publishers stopped supporting the console with the same effort.
Edited 3 times. Last edit by heirdt von braun on 8th August 2013 9:38pm
I'd love to see numbers that back up the fullness of this statement.
Edited 1 times. Last edit by Roland Austinat on 9th August 2013 1:17am
b. PS3 and Xbox 360 had a longer life span specially thanks to third-party support. Also because publishers were actually making money. Ask Activision, it's undeniable their games were some of the best selling titles this generation. Call of duty Black Ops II, Modern Warfare 3, etc. These titles are more or less recent and prove PS3/Xbox 360 relevance. Also Grand Theft Auto 5 will put them to test in very difficult times, and I'm pretty sure it will even boost hardware sales (1 or 2 million each).
c. As long as I know smartphones are being subsidised (this includes Europe) and the same does not apply to 3DS or Vita.
d. If publishers really believed Wii was that profitable why weren't many of them supporting the system since day one. Even before Wii U selling issues they denied the system any kind of support. It sounds a wee little bit suspecious. Don't you think Mr. Keichel?
Edited 1 times. Last edit by heirdt von braun on 9th August 2013 2:05am
This is where consoles could benefit, as MS already tried with the 360 - Sell the console for cheap but with a subscription contract to spread the cost over a couple of years. I'm surprised this has hardly been talked about so far.
But we are talking about people who would have otherwise looked at the console and thought "too expensive" and not bought it at all. Then you wouldn't get ANY game sales from those customers. Surely some extra customers is better than none? I don't mean this model instead of the regular price, just as an alternative to those it suits better.
Exactly. Iwata understands console developers and publishers allowed the tail to wag the dog in this generation and it is simply an unsustainable business practice. I also suspect he understands that core developers and publishers abandoned the actual hardcore audience when they choose to exclusively focus on brodude action - shooter multiplayer fans. The actual hardcore audience meaning the long time core players who were responsible for the majority of console game sales in the 90's and early 2000's. All of those players are still out there waiting for somebody to serve their needs.
Sadly, while Nintendo's strategy was correct... the Wii U is still a gun designed to shoot silver bullets which won't be available anytime soon. This is what I find baffling.