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Outcast devs form new studio

Daoka will continue work on 1999 adventure franchise

Veterans from Appeal and AMA Studios have formed a new studio, Daoka, with a focus on next-gen development.

In a note sent to the press, Daoka co-founder Yves Grolet confirmed that the new studio was poised to reveal more information on its first project, which has already been in development for two years.

The team will also work on products related to Appeal's 1999 adventure game Outcast. Founded in 1996, Appeal ultimately disbanded in 2002 after a lack of interest in an Outcast sequel. However, a trio of the original developers - Yann Robert, Franck Sauer and Yves Grolet - bought the rights from Atari in July, and they will now work on new ideas for the franchise at Daoka.

AMA Studios is principally known for the Ubisoft-published Kinect titles, Fighters Uncaged and My Personal Self Defence Coach. AMA was co-founded by Ubisoft co-founder Christian Guillemot and Outcast co-creator Yves Grolet.

Thanks, Joystiq.

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Latest comments (5)

Adam Campbell Game Production Manager, Azoomee5 years ago
Wow, this was a very interesting game. I always wondered if we would see the franchise resurrected.
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Yiannis Koumoutzelis Founder & Creative Director, Neriad Games5 years ago
That was an interesting game indeed, however every time i hear Outcast i remember Jedi Knights :)
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Tim Ogul Illustrator 5 years ago
Heeeeey! I remember that game! It'll be interesting to see what they do with it.
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Show all comments (5)
Adam Campbell Game Production Manager, Azoomee5 years ago
and a voxel engine
That's something I was thinking too. It would be a unique approach looking at the style of rendering we see in many games out there today.

Would be exciting to see a re-imagining of their original technical ambitions, with so much more performance and flexibility available.

Edited 1 times. Last edit by Adam Campbell on 2nd August 2013 12:18pm

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Pete Leonard , Amiqus5 years ago
I loved this back in the day despite all the flaws. Very forward thinking and ran great considering what it was trying to do. Really dynamic gameplay for the time which would be commonplace and expected now, but I was impressed in 2001, and the game was early 99 - almost 15 years ago!
A sequal ws partly developed, for PS2 and looked good but then the game was canned - for the reasons above. Always thought it was a shame.....
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