Blizzard admits it's overhauling Titan project

Developer says it's been assessing the "new direction" to take the game, "unlikely" to be subscription MMORPG

Blizzard's World of Warcraft is getting long in the tooth and continues to lose subscribers. The subscriber base is down to 7.7 million as of the June quarter, although Blizzard boss Mike Morhaime stressed that the decline in Q2 was smaller than in Q1. Blizzard meanwhile has been taking steps to create a new MMO, codenamed Titan, but it's unclear what kind of game it will be or when it will launch. It's likely going to take longer than fans would like as Morhaime admitted on the investor's conference call today that his studio has been assessing what "new direction" to take Titan.

Morhaime confirmed that it's "unlikely to be a subscription-based MMORPG" but he didn't specify anything beyond that, other than to say that Blizzard is upholding its "commitment to quality" and has shifted some resources off Titan and on to other projects that are more near-term and likely to have a more immediate impact on Blizzard's business, including World of Warcraft and Blizzard All-Stars.

Blizzard's first free-to-play iPad game, Hearthstone, is also making "great progress" Morhaime noted, and the game will be Blizzard's first title to be announced and shipped within the same year.

It's clear that Blizzard has had to do a lot of thinking lately about various projects. The free-to-play boom no doubt made the studio pause and reevaluate Titan, and Blizzard's revenues have taken a dip falling 65 percent from $634 million during last year's June quarter to just $224 million this year. Furthermore, operating income from Blizzard was just $60 million this quarter, a precipitous 84 percent decline from the $371 million for the same quarter in 2012.

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Latest comments (3)

Roland Austinat roland austinat media productions|consulting, IDG, Computec, Spiegel Online4 years ago
Furthermore, operating income from Blizzard was just $60 million this quarter, a precipitous 84 percent decline from the $371 million for the same quarter in 2012.
This is the real bomb buried deep at the end of the article. $311 million less quarterly operating income than one year ago. Blizzard really didn't think that MOBAs would take away that many customers - and their money.
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JT QA, Rockstar Lincoln4 years ago
It's not just MOBAs. They're too slow getting content patches out for the game, and when they do they're not THAT great, and especially compared to how fast some other MMO companies release content for their games, and are also F2P to boot. Too slow updating the game in ways that are way past due - character models for example.

You can only drop the ball so many times on a game that is 10 years old, before you start to lose money and the faith of players, especially long term ones.
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Kevin Beardslee CCO, Fireforge4 years ago
They did layoff 600 employees back in Feb. 2012 - though that should have shown up in their June 2012 operating expenses. How did they shave $311m off of their expenses without a sizable reduction in workforce? I'd speculate a massive reduction in bonuses - which would make it easier for Riot to snatch up even more key talent.
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