Amiga Games acquired for $500,000

Distribution company snaps up rights to over 300 titles

Distribution company Writers' Group Film has acquired Amiga Games for $500,000 - a company that republishes classic game titles for smartphones, consoles, PCs and tablets.

The deal gives the company access to over 300 titles under existing licensing agreements with multiple intellectual property owners.

"We are pleased to be working with this well-managed game developer and distributor, and we are excited that we are participating in their growth story through this acquisition," commented Eric Mitchell, CEO of Writers' Guild Group.

"We believe Amiga Games has an established value proposition that can enhance both revenues and returns to our bottom line."

Latest comments (15)

Anders Lundberg Analyst 4 years ago
Oh, what IP's do they get? I really wish for updated versions of Psygnosis game library!
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Kevin Clark-Patterson Lecturer in Games Development, Lancaster and Morecambe College4 years ago
Could be interesting, over 300 titles is a lot but I would struggle to recall 300 Amiga games myself!
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Christophe Danguien games developer 4 years ago
Isn't there a law saying that 25 years after an IP was created, it's in the public domain or something ?
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Show all comments (15)
There are serious questions about what IP (300 titles) they have received legally, or how many of these games were 'bundled' with the deal, hoping the owners / creators will not come banging on the door.
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Bruce Everiss Marketing Consultant 4 years ago
@Christophe Danguien
You are a games developer?

From Wikipedia: In most of the world, the default length of copyright is the life of the author plus either 50 or 70 years.
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Christophe Danguien games developer 4 years ago
What's the link ? I could be working as a cleaner or astronaut, it doesn't change the fact that my question is valid.

If it's to just make a silly comment, you can restrain yourself and just smartly reply.

MY question was valid since you see many clones of big IP on mobiles nowadays and I have always been surprised some time they get sued, and some times not, so thought there could be some copyright length going on there.
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Ken Varley Owner & Freelance Developer, Writer, Devpac4 years ago
More news on this will be announced in the following weeks.
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Anthony Gowland Consulting F2P Game Designer, Ant Workshop4 years ago
Clones of IP aren't the IP themselves, and something being a clone can be hard to prove legally.

25 years from the invention of the IP doesn't even stand up to a little scrutiny - there would be StarWars, Marvel/DC character, James Bond games coming out from bedroom debs all over the place.
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Andrew Goodchild Studying development, Train2Game4 years ago
James Bond should pass into public domain next year (Flemming died in 1964), do to being created in the UK, agreements in the US means that if it would pass into public domain in its original country prior to what it would under the US system, it will enter public domain in the US at the same time.

However, whilst Tarzan is not in copyright, the Disney corporation use trademarks to get this round. So whilst presumably you could use James Bond books as a basis for a film next year, you could not use James Bond, or 007, or possibly the name of the book as MGM (or whoever bought out MGM) holds trademarks as well.
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Klaus Preisinger Freelance Writing 4 years ago
That is one oddball of a pennystock buying up the rights here. This is not a company I see re-releasing any Anmiga game anytime soon.
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Christophe, I believe you may be thinking of patents as they expire in the time span of 17-20 years. Its actually a very common mistake to confuse patents with copyrights. As far as copyrights, the rules keep changing here in america since Disney seems to be able to make up their own rules and the govt just follows their commands. Some of the Disney characters should be in public domain now, but of course big money rules the world so the rules keep changing.
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Morville O'Driscoll Blogger & Critic 4 years ago
Interesting, but debatable how profitable it'll be. There's a few truly classic Amiga games, but for the most part there's not a lot that hasn't been superceded, quality-wise, or has a sequel/HD remake coming out (or already out - Super Stardust is the first example that springs to mind). And for the retro enthusiasts, there's emulators that mimic the real thing, or .exes that mimic specific games of our youth.

That said, $500k isn't a lot in the grand scheme of things, so it'll probably make a bit of profit.
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Christophe Danguien games developer 4 years ago
Thanks for the explanation :-) , I think you're right I confused it with patents
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Tom Keresztes Programmer 4 years ago
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Interesting, but debatable how profitable it'll be. There's a few truly classic Amiga games...
@Morville -
Funny this was exactly the same attitude that was raised when the guys started creating the Multi Arcade Machine Emulator (MAME). One of the most successful open-source (not-for-profit) game resources in the social network empire.

It is a shame that it would seem that all of the consumer game industry's gold (IP) has been hived off by greedy executives that have in some cases stolen the rights and property of developers. A wasted opportunity, that now sees games squandered and owned by shady suits - or limited in usage by online DRM agreements!

I will be fascinated to see how this Amiga project floats when we see what projects that have been 'sold' to the company. I worked on a number of Amiga games (two of which could be called classics), and have not signed over any rights - so will be fascinated to see what our lawyer has to say!

Edited 1 times. Last edit by kevin williams on 10th July 2013 12:30am

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