Gunpoint finds pre-order success after 64 seconds

PC Gamer writer makes the move into games development

Indie game developer Tom Francis has not only recouped the development costs for his debut title Gunpoint, but made enough to quit his day job.

"About 1 minute and 4 seconds after Gunpoint became available for pre-order on the evening of Monday the 27th of May, it had recouped its development costs," said Francis.

"This was not entirely surprising, since the only direct development cost was buying Game Maker 8 for $30 three years ago."

The game went on sale June 3, and Francis announced his departure from his day job (as a writer with PC Gamer magazine) on June 12. He added that due to the success of Gunpoint he was now able to continue to make games independently and without creative restraints, and could continue to sell them the way he wanted to.

"I can afford to keep being nice. I didn't let anyone pay for Gunpoint until I was ready to put a free demo out, so everyone would have a way to make sure it ran OK on their system and that they liked it before giving me any money," he explained.

"I have no idea if and how much the pre-release demo hurt Gunpoint's sales, but it doesn't matter now - that's how I want to treat people, and the amazing support for Gunpoint means I can afford to."

GamesIndustry International will be publishing a full interview with Francis about his success next week.

Related stories

Kartridge offers developers 100% of revenue up to $10,000

Exclusive games will also get 90% up to $40k, in new terms aimed at "smaller developers"

By Matthew Handrahan

EA Maxis renames The Sims' "insane" character trait

Switch to "erratic" is a reflection of how "language evolves", EA says

By Matthew Handrahan

Latest comments (3)

Dave Herod Senior Programmer, Codemasters4 years ago
"This was not entirely surprising, since the only direct development cost was buying Game Maker 8 for $30 three years ago."
You could argue that he's left out his own time working on it from the development costs, but if he was doing it in his spare time and having fun I guess it doesn't matter. It will matter when he takes it up full time though and has to pay his bills with it.
0Sign inorRegisterto rate and reply
Anthony Gowland Consulting F2P Game Designer, Ant Workshop4 years ago
Headline should be "man values hours of his life as literally worthless".
5Sign inorRegisterto rate and reply
Nic Wechter Senior Designer, Black Tusk (MGS Vancouver)4 years ago
It is inspiring to see a talented individual directly reaping the rewards of his efforts, my hat goes off to him.
1Sign inorRegisterto rate and reply

Sign in to contribute

Need an account? Register now.