Double Fine's Massive Chalice achieves funding goal

The studio's planned strategy game crosses $725,000

Only five days into its Kickstarter funding drive, Double Fine Productions' Massive Chalice has passed its funding goal of $725,000. The drive still has another 23 days left before it closes. Unlike a number of other Kickstarter drives, Massive Chalice doesn't have any specific stretch goals.

"We're asking for the minimum amount to make an awesome game, and the game's scope will grow based on the amount of total backing we receive. There will be ongoing conversations with the community as new features are considered, so stay tuned and let us know what you'd like to see in the game," reads the game's Kickstarter page.

Double Fine's previous Kickstarter drive closed at $3.3 million, with the title now being developed under the name Broken Age. That game was planned for a second quarter 2013 release, but the development schedule has been extended until September. Double Fine is targeting a September 2014 release for Massive Chalice. GamesIndustry International spoke to project lead Brad Muir, who expressed some nervousness about launching a new IP on Kickstarter and defended the game's lack of stretch goals.

"I was really nervous going into it. There were a lot of risks with this project. It's a brand-new IP, it's not based on some legacy game or nostalgic property. It's not a Tim game," said Muir. "With this, we really want people to feel like they're getting in from the very beginning. Their feedback will be listened to. We haven't made all of the decisions yet. It's cooler. They feel like they're more a part of the process and they can see it take shape, as opposed to a lot of these other games."

Related stories

Tim Schafer to receive BAFTA Fellowship

Double Fine's founder joins Carmack, Miyamoto, Newell and more as a recipient of BAFTA's highest honour

By Matthew Handrahan

A different kind of indiepocalypse

Double Fine's Greg Rice and Tim Schafer talk about the parallel growth explosions of the indie games scene and the studio's Day of the Devs event

By Brendan Sinclair

Latest comments (5)

Pier Castonguay Programmer 4 years ago
Double Fine took two game genres (point and click adventure games and turn based strategy games) that are currently under exploited in the current gaming scene. There ARE games of this genre coming out every now and then, but mostly low-budget and low-quality. We don't see them coming from AAA studios because publishers are afraid of the "risks" associated. That's why they used Kickstarter and got such a big success coming from the gamers who ask for good games of these genre since a while. Quite brilliant if you ask me.
0Sign inorRegisterto rate and reply
Nicholas Pantazis Senior Editor, VGChartz Ltd4 years ago
@ Pier There are a lot of great turn-based strategy games coming out of Japan, like the recent Fire Emblem for 3DS and Disgaea and Shin Megami Tensei games. Similalrly there are some excellent Japanese adventure games like 999, Zero Escape, Ace Attorney, and Professor Layton. I agree though that western publishers tend to ignore these markets.
1Sign inorRegisterto rate and reply
Greg Wilcox Creator, Destroy All Fanboys! 4 years ago
@Nicholas: And some ignorant western gamers, unfortunately. These titles do well among their niches, but man, some of those comments when YouTube vids are posted can be pretty harsh (and stupid).

Back on topic - is anyone noticing that some of these Kickstarter funded games are actually bringing back the element of *gasp* SURPRISE upon finding about a new and exciting project in progress and the fact that waiting for a good game (like we used to do back in the day) is becoming more satisfying than some billion dollar ad campaign with ads everywhere you look?
2Sign inorRegisterto rate and reply
Show all comments (5)
Adrian Herber4 years ago
I think this will be an interesting project to watch, as locking in specific features during pre-production by making them 'Stretch Goals' has been quite fairly criticised as one of the key drawbacks to financing a game with Kickstarter. (Another interesting take on solving this problem was Obsidian's Torment Kickstarter which made the addition of key team members into stretch goals. It was a clever way to make the expansion of game scope tangible to backers without locking in features that may or may not turn out well.)
1Sign inorRegisterto rate and reply
Find a under utilized genre, add AAA production know how. Reboot!

Excellent strategy & positioning
0Sign inorRegisterto rate and reply

Sign in to contribute

Need an account? Register now.