Mobile market has stalled, says Capcom

Publisher says business hurt by diversification of devices, waning popularity of some genres

The explosive growth of mobile gaming may be slowing down. Earlier this month, Konami reported its slowest mobile user growth in years. Today, Capcom released an English translation from its quarterly financial results showing the Japanese publisher sees a similar slowdown in its own mobile efforts.

When asked why Capcom has forecast a slowing growth rate for its mobile revenues, the publisher blamed the market.

"The main reasons are the fact that the market has stalled somewhat as a result of the diversification of devices and waning popularity for certain genres of games, and a slowdown in the pace of hit products being launched in the fiscal year ended March 2013. That said, we are concentrating our efforts on business areas with sustained growth through the introduction of newly created social games and the promotion of diversification in platform games in the current fiscal year ending March 2014."

Capcom has produced a variety of free-to-play games for iOS, Android, Windows Mobile, and Facebook in recent years. Smurfs' Village has been the company's biggest success, but it has also produced games based on the Ghostbusters and Peanuts brands.

Related stories

Monster Hunter: World hits 6 million shipped

Co-op action game reaches milestone faster than any title in Capcom history, already publisher's fourth best-seller of all-time

By Brendan Sinclair

Capcom's hunt for a global audience

Monster Hunter was perhaps the best example of a “big in Japan” game - until Capcom's persistence and confidence finally paid off this week

By Rob Fahey

Latest comments (5)

Sean Kauppinen Founder & CEO, IDEA4 years ago
I think a more appropriate headline would be that the mobile market has stalled for Capcom.
4Sign inorRegisterto rate and reply
Paul Johnson Managing Director / Lead code monkey, Rubicon Development4 years ago
I think they finally ran out of kids with access to their parents credit cards.

(I'm not against the F2P model at all, but this particular application of it is appalling.)
2Sign inorRegisterto rate and reply
Jakub Mikyska CEO, Grip Digital4 years ago
It seems that the F2P bubble and the dream of its infinite growth is nearing its burst.
2Sign inorRegisterto rate and reply
Show all comments (5)
Yiannis Koumoutzelis Founder & Creative Director, Neriad Games4 years ago
Who had a dream of infinite growth?!?! I never heard of anyone and whoever had such a dream then he was.. well just dreaming :D

There is no such thing as infinite growth when you talk about humans. There are only so many of them out there who can afford to buy smartphones and tablets. However mobile has definitely a faster growth than any other game sector.

Having said that I feel it is possible that overall the two big stores have kind of lost momentum in terms of new IP growth but maybe despite certain companies doing fantastic perhaps we are reaching the limits of web to mobile transition that gave a huge boost to mobile games the last couple of years. Perhaps in that sense, the mobile games market started stalling, for the time being.

This is one of the reasons why i chose to develop on Windows Phone/RT first. I hope it proves a solid bet. While market share is still low, there is better exposure and the market is still growing fast, hungry for quality software!
0Sign inorRegisterto rate and reply
Christopher Bowen Editor in Chief, Gaming Bus4 years ago
I personally enjoy the crocodile tears now that many people have been scared off of Smurfs Village's bullshit.
0Sign inorRegisterto rate and reply

Sign in to contribute

Need an account? Register now.