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Ubisoft suspends 1666 development indefinitely

With Desilets' firing, Ubisoft has decided to shelve 1666

In an earnings conference call today, Ubisoft chief executive officer Yves Guillemot revealed that development of 1666 at the studio once known as THQ Montreal has been suspended indefinitely. Ubisoft fired the studio's founder and creative director Patrice Désilets last week.

"After more than two months of discussion with [Désilets], we couldn't align our vision both on project development and team management, so consequently our collaboration has ended. We have suspended development on 1666 for an undisclosed time," said Guillemot when asked about the recently-acquired studio.

Producer Jean-François Boivin was also fired along with Désilets, who has vowed to fight to get back his studio and the titles it had under development.

"Ubisoft's actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game," said Désilets.

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Latest comments (5)

Private Industry 8 years ago
Looks like that investment isn`t going to pay off for Ubi.

Would like to know what visions Ubi had for the project and what Desliets vision was for the project.
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Christophe Danguien games developer 8 years ago
Ubi vision was probably "We don't care you want to make a good, fun game for the gamers, just make something similar to every thing else on the market and get us big bucks...."
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Paul Jace Merchandiser 8 years ago
So they spent 2.5 million dollars for nothing. I wish I had that kind of money to burn.
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Show all comments (5)
Tim Carter Designer - Writer - Producer 8 years ago
If your collaboration has ended, and he still wants to do the game, then let the game go.

A simple rights reversion deal. Put a lien on the IP, for the amount of money you put into it, let him take it and raise that money to do it elsewhere.

Edited 1 times. Last edit by Tim Carter on 16th May 2013 5:45pm

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Diego Santos Lećo Creative Director, GameBlox Interactive8 years ago
They bought 1666 (property and game), and they still have it.
From what I undestood, Ubisoft apparently didn't want _them_ working on it...
For whatever reasons we don't have.. access to...
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