When the PlayStation 4 arrives this holiday season, it will boast the best launch lineup of any Sony system to date. At least, that's the claim of Sony's lead architect on the new hardware, Mark Cerny.
Speaking with Gamasutra, Cerny said, "The launch lineup for PlayStation 4--though I unfortunately can't give the title count--is going to be stronger than any prior PlayStation hardware."
According to Cerny, the key to that software support is the PS4's hardware architecture, which was designed as a "supercharged PC architecture" to ensure developers would be familiar with it. As a result, porting PC titles to the PS4 will take a matter of weeks, rather than months, the developer said.
"The biggest thing is we didn't want the hardware to be a puzzle that programmers would be needing to solve in order to make quality titles," Cerny explained.
While he's been focusing on creating the PS4 hardware, Cerny is also seeing what it's like for developers working with the system. He is also overseeing creation of the colorful platformer Knack, saying that the experience of actually working on software will help inform his decisions on the hardware.