Quantic Dream won't chase profits with multi-platform

Sony partnership still working for Heavy Rain developer

Heavy Rain developer Quantic Dream won't abandon its longstanding partnership with Sony to chase extra profits with multi-platform releases.

Speaking to Official PlayStation Magazine UK, co-CEO Guillaume de Fondaumière described the company's "very interesting" relationship with Sony - formed in 2006 - as one built on trust.

"This isn't a partnership where we are forced by a big company into giving immediate results. That's fantastic for a studio like us," he said. "Ever since we started our partnership, Sony just said it was going to give us the money to build these games and we said we were going to work as hard as we could and reward it for its trust."

Quantic Dream is currently working on Beyond: Two Souls, a typically ambitious project that will experiment with the way video games tell stories. The game will evolve the techniques used in the studio's last project, the 2010 hit Heavy Rain.

"We proved with Heavy Rain that we can be profitable by making a game for just one platform. Would we have made more money by going multi-platform? Of course, but on the other hand, we wouldn't be working with Sony as a publisher.

"We're certainly not going to change partner for the sake of making more money. That's not the philosophy behind our studio. As long as we can create the games we want to create, we'll stay with Sony."

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Latest comments (1)

Paul Jace Merchandiser 4 years ago
Thats a shame actually. I really enjoyed Heavy Rain(the only game I have platinumed so far) but alot of people in the US missed out on it because the majority of them have either a 360 or Wii. Had it gone multiplatform it would have become even more popular. But I agree that it worked as a PS3 exclusive for them. Going forward it would be nice if they expanded their horizons. But judging by the story Sony is paying them to develop these games. So I suppose it will only take a flop or two before they start exploring other options.
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