Yoshida: Last Guardian still has "nothing concrete" to show

"The last time we talked about a date for The Last Guardian, we disappointed many people"

Shuhei Yoshida has yet more disappointing news for fans of The Last Guardian, as he refused to commit to a release date for the bird-dog adventure.

"No, sorry, I can not say that ... Because the last time we talked about a date for The Last Guardian, we disappointed many people," the president of Sony's Worldwide Studios for Sony Computer Entertainment told French site JeuxVideo

"But I can tell you that the team is working hard on the project, including the engine. It is precisely because the team is working on the technical aspect of the game that we have nothing concrete to show you today."

The game has almost become a running joke within the industry, which has been in production since at least 2008. The game was first revealed at 2009's E3, and a release date of 2011 soon followed. Since then it has seen its designer and director Fumito Ueda quit the development team, but continuing to work on the game on a freelance basis.

"I'm waiting for the right time to introduce you to The Last Guardian and speak with confidence about a release date."

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Latest comments (8)

Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.9 years ago
Sony does have a tendency to announce games so far in advance that sometimes I wonder if the developers working on the game even knew about it yet.
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Jonathan McEnroe Freelance 2D artist 9 years ago
ICO and Shadow of the Colossus were fantastic experiances! Will happily wait for this to be finished when it's ready :)
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Peter Dwyer Games Designer/Developer 9 years ago
I remember this from a while back. Surely the reason there is nothing to show is because the original offering was rejected by Sony after they saw it. Wasn't there talk that it wasn't up to the standards expected.

Well I guess short memories breed easy excuses.
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Greg Wilcox Creator, Destroy All Fanboys! 9 years ago
Meh, I gave up on seeing this completed a while back and had forgotten about it allllmost entirely. Given the rather arty nature of the project, I think three years (OK, four plus if you count pre-production time) isn't THAT long. On the other hand, the game should have never been teased as anything but IN DEVELOPMENT until something playable was shown to journalists. this way it wouldn't bee seen as a "running joke" (which it isn't in my circle - it's more of a "well, MAYBE it will be the last PS3 game now" dream).

That said.... given that PS4 dev kits are out and about, can you imagine TLG as a launch day title for Sony's new console? If anything, I think this is what's happening now and I'd bet a dollar that E3 or TGS 2013 will reveal a nice surprise that will knock some socks off. Hell, launching a new console with a game like this could probably get Sony fans lining up as soon as they find out. Yes, they'd be disappointed about not getting it on the PS3, but they'd have a key reason to buy new hardware, that's for sure...
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Patrick Frost QA Project Monitor 9 years ago
Totally agree with Greg. Seems logical that they would shove it to next gen considering the development problems. I don't even want to think how expensive the whole process is going to be at Sony.
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Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.9 years ago
Andrew, I highly doubt that budget figure given how small Team Ico is. if their average salary is ~$70,000 year, we can get an idea on their budget. 30 employees (my best guess) x $70,000 (salary) x 4 years (maximum development time) = $8.4 million. Even if the team is 60 employees, the budget would only be about $17 million.
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Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.9 years ago
I understand there is extra costs involved but it's usually lowered for an internal development studio such as Team Ico. And I've never seen a project where those extra costs are higher than the salary costs. Especially not 3-4 times higher. Unless they've all been buying mansions, flying private jets and eating lunch in Dubai....those extra costs shouldn't be too much above the salary costs. Say each developer has $50,000 in hardware and software. At 30 employees, that's just an extra $1.5 million. Overhead costs such as rent, utilities, etc...can't be much as they are housed in the same building as the rest of SCE Japan Studio.
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Greg Wilcox Creator, Destroy All Fanboys! 9 years ago
BTW, this sort of thing has happened previously with a few games on a few different platforms.

For the record, ICO started life as a PS1 game, as did Capcom's Onimusha (and there are many more games I can't think of at the moment), so it's not like this is precedent setting or anything.

More expensive? Yup. Unheard of? Nope.

Edited 1 times. Last edit by Greg Wilcox on 12th November 2012 10:51pm

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