New crowdfunding platform Gambitious launches

"Gambitious is designed specifically for the video game industry"

Gambitious has officially launched today, a new crowdfunding platform that aims to take on Kickstarter with a set up designed specifically for gaming projects.

"Crowdfunding is causing a great seismic shift in how projects get funded, however, there are risks of crash-and-burn due to unfulfilled projects and unfinished games," said CEO Paul Hanraets.

"Unlike other crowdfunding platforms, Gambitious is designed specifically for the video game industry and ups the ante of developer credibility, investor engagement and development cycle understanding."

The company was set by Hanraets, Mastertronic's Andy Payne, and Devolver Digital's Harry Miller and Mike Wilson. Developers need to submit detailed business plans to qualify, but get to keep their IP, and those who fund the projects can receive dividends based on their initial investments.

"It is time to move from the wild, wild, west of crowdfunding to a more professional model," said Wilson.

"Crowdfunding is the best thing to happen to indies since shareware in the 90's and Gambitious is a transformational way of funding the video game market - legitimising, protecting, and maximising the opportunity for all that want a stake in the game."

There are already seven games ready for investment on the platform, and three upcoming projects, from developers like 3D Realms, Fishing Cactus and Red Fly Studio.

"Crowdfunding is a perfect option for this Mushroom Men game as it's not an IP many publishing suits are likely to get, although we think gamers will," explained Kris Taylor, co-founder and lead artist, RedFly Studio.

"It's cool to be part of the first wave of games on Gambitious. Unlike other platforms, Gambitious is run by people who totally get game development and publishing, which makes it a good long term play for us and for the people putting money in." In July Wilson spoke to GamesIndustry International about the future of the platform.

"If it's just $20 or $50 and you just want the game and a few perks, then fine. That's going to be incorporated into Gambitious as well, but for the projects to get bigger and from more established teams, you're going to need a bigger range of investment. You'll need people putting in a few grand, and those people will need to be protected."

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Latest comments (5)

Richard Westmoreland Senior Game Designer, Codemasters Birmingham7 years ago
I love the idea of buying equity in projects rather than just having 'perks', that for me is the best feature of the site. I can't predict if it will be a success or not. Kickstarter is already the brand name in crowd funding and the projects currently on Gambitious don't set my world on fire. Additionally the information available to investors seems to be a bit... lacking. Some give you an estimated rate or return, but no information about the projected sales for that estimate.

So for now *crosses legs* I'm out. I'll keep my eye on the site though.
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Hugo Dubs Interactive Designer 7 years ago
Ahhhh I was so suprised that none of the actual platforms were asking for dividend based investments.
This is so great! Games could become a real investment and offer indies and big studios new ways to get funds.

Note: A link to the plaftorm could be great :)

Edited 2 times. Last edit by Hugo Dubs on 25th September 2012 3:11pm

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Sergio Rosa7 years ago
I am reading the information on the site, but considering sometimes I'm very slow (and I have never dealt with an investor before), I don't fully understand how project owners will deal with investors, and how much actual control investors have on the projects. I guess it's a matter of waiting and seeing how the platform evolves.
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Show all comments (5)
Joshua Rose Executive Producer / Lead Designer, Storm Eagle Studios7 years ago
Guiness??? BRILLIANT!

But seriously, this is an awesome idea.

They've basically just turned the indy game industry into a stock market. Now the question is will people be allowed to sell their stake in a game to other people? There's gonna be a LOT of legal tape with this, but it's definately worth it.

Always love to see competition.
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Andrew Goodchild Studying development, Train2Game7 years ago
Ok, so who fancies backing 3D realms, and waiting 14 years to see what happens?
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