DayZ creator ready to take on hackers

Standalone version will allow devs to "lock down some of the key bugs"

Creator of ArmA 2 mod DayZ Dean Hall has explained how the game going standalone will allow his team to tackle the problem of hackers.

"The biggest thing, I guess, that's at the forefront for me-because my Facebook is literally flooded with messages about it-is being able to take on the hacking," he told PC Gamer.

"It's something that you never completely solve, you just have to keep on at it. Arma, as you know, is a very trusting engine, because that's what it was designed to do. It was designed for a team of like-minded individuals to play. So that's the first thing that we'll be able to push forward with. I don't like to say that we'll lock it down, but we'll get the experience polished for PvP. We'll be able to start dealing with the hacking issues properly, and also lock down some of the key bugs."

The standalone version of DayZ (that would not require a copy of ArmA 2) was announced on August 7, and is being developed by Bohemia Interactive.

"This whole project has been about sometimes making those hard decisions, not necessarily ones you want to make," Hall continued.

"I'd like to be able to turn around and say, yep, we're going to carry on with all this modding and that kind of stuff, but… Every user out there who's played DayZ a bit knows how much of a problem the hacking is. I think even the hackers would say that themselves. So we need to deal with that. And the only way to deal with it is to go back to basics. So we'll go back there and then hopefully claw our way back."

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Latest comments (5)

Joshua Rose Executive Producer / Lead Designer, Storm Eagle Studios5 years ago

No more getting transported into a massive barbed wire cage and getting beat to death by a guy with an axe...

This game totally redefined the Zombie Apocalypse Survival genre... Valve is gonna have a hard time keeping up with DayZ, Even with the 'newly announced' zombie mod for the new counterstrike.

Glad they are finally going to work on the hacker problems. That's gotten way too out of hand.
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Stephen Woollard Online Infrastructure Specialist, Electronic Arts5 years ago
The number of hackers in a game is directly proportionate to it's popularity, so they must be doing something right :-)
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Nicholas Pantazis Senior Editor, VGChartz Ltd5 years ago
Haha true Stephen, but still it'd be great to have a much more secure version of the game.
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Alfonso Sexto Lead Tester, Ubisoft Germany5 years ago
Hacker = Non gamer
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Joshua Rose Executive Producer / Lead Designer, Storm Eagle Studios5 years ago
@Alfonso: Incorrect sir.... Hacker = gamer with WAAAAAAAAAAAAY too much time...
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