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David Cage says games "need to grow up"

"How many monsters/aliens/zombies can you kill in games?" asks Cage

David Cage, director of titles such as Indigo Prophecy, Heavy Rain and the upcoming Beyond: Two Souls, has been pushing emotional resonance in games for years. He expressed his frustration at Gamescom with the fact that not enough developers have followed the same path towards more mature subject matter.

"I think we should have more courage in our industry and take more risks, because I think this is what the industry needs now," said Cage to Gamasutra. "I mean, how many first person shooters can you make? How many monsters/aliens/zombies can you kill in games? There's a moment where we need to grow up. We need to grow up."

"I often think that the industry suffers of the Peter Pan syndrome. It's the fact that we don't want to grow up, so we stay kids. But there is a moment where you need to grow up as an industry. And you cannot keep up with the Peter Pan syndrome. You need to grow. And I think this is the right time," he said.

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David Radd avatar

David Radd

Writer - GamesIndustry International/[a]list

David Radd has worked as a gaming journalist since 2004 at sites such as GamerFeed, Gigex and GameDaily Biz. He was previously senior editor at IndustryGamers.
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