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Diablo III was originally an MMO

Runic Games' co-founder explains how Diablo III began development years ago

In a talk at I.Eat.Games, Runic Games CEO Max Schafer explained how Blizzard's Diablo III began years ago. Schafer was a co-founder of Blizzard North, the developer of Diablo I and II, prior to leaving to found Runic.

"When I was working at Blizzard a million years ago we were working on Diablo III and it was an MMO. We were going to do the Diablo version of World of Warcraft. Blizzard obviously changed that pretty quickly, so we left to start Flagship Studios and we brought in a lot of the guys, so they rebooted with their own team," he said, according to a Polygon report.

Despite the belief that Diablo III's release would hamstring Runic's Torchlight II, Schafer said that sales actually got a boost for Diablo III's presence.

"We're doing pre-sales on Steam, and the day Diablo III released they shot up 40 percent and have stayed up. They're bringing in lots of people into this genre, and people are becoming aware of what we're doing through them. We're kind of piggybacking on their marketing," he said.

Torchlight II will be hitting PC this summer for a mere $19.99 and with no pesky always-online requirement.

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Latest comments (4)

Alfonso Sexto Lead Tester, Ubisoft Germany9 years ago
"No pesky always-online requirement." *cough*, *cough*, STEAM *cough*...

Looking forward for Torchlight II, almost as much as I was for Diablo III. Gamers this days have the atrocious believe that they can get only one...

Still worries me that this people, although they made good games so far, those game were always the same; Diablo clones. Any other game they did that is different?
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Justin Biddle Software Developer 9 years ago
But you can start Steam games up in offline mode. I quite often use it in this form.
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Christopher McCraken CEO/Production Director, Double Cluepon Software9 years ago
"We're doing pre-sales on Steam, and the day Diablo III released they shot up 40 percent and have stayed up."
More proof that people can vote with their wallets. I would sure love to know out of that 40% increase, how many of them did NOT buy Diablo III. I did not, I am one of those who purchase TL II on Diablo Release Day. I won't support studios like Blizzard/Activision or EA or Ubisoft. It's nice to see a smaller studio rake and take the cash. It's also nice to see them throw in the original Torchlight with the pre-orders, it was brilliant: if you hadnt played yet, you could get up to speed. If you already had it, pass it along to someone who could get introduced.

Way to go Runic. Can't wait to play!
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Rick Lopez Illustrator, Graphic Designer 9 years ago
I skipped Diablo 3... dont like the always online requirment.
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