Diablo III's real-money auction house explained

Blizzard explains how players will attempt to replace the jobs they currently hold with Diablo III

With Diablo III coming in just two weeks, Blizzard has detailed how its auction house will operate in-game. The game will offer two different auction houses that players can switch between at any time: the in-game gold auction house and the real-money auction house. The houses are further separated into three independent regions:

The Americas - Covering US, Canada, Latin America, Australia, New Zealand, and Southeast Asia. Europe - European Union, Eastern Europe, Russia, Africa, and Middle Eastern countries such as Israel and the United Arab Emirates. Asia - South Korea and the regions of Taiwan, Hong Kong, and Macau.

Those who use the real-money auction house will be subject to certain transaction fees when selling items. For equipment, Blizzard takes a $1.00 transaction fee per item. For other commodities, like gems, dyes, and recipes, Blizzard will take 15 percent of the final sale price. Players can have their real-money earnings transferred to their account, or transferred out to Paypal for a 15 percent transfer free.

Blizzard has also announced that players can play on other regions outside their own, though they'll remain restricted to their home region for the real-money auction house. Characters, items, and friends lists will not transfer across regions.

The full skinny on the auction house can be found on Blizzard's official site for the game. Diablo III will be out on May 15, 2012.

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Latest comments (5)

Alfonso Sexto Lead Tester, Ubisoft Germany5 years ago
Japan is not listed in the Asia region?, that's a bit weird if you ask me.
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Peter Dwyer Games Designer/Developer 5 years ago
15% from final fee, 15% to transfer the 30% then. And the point is?
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Neil Young Programmer, Rebellion Developments5 years ago
15% applied twice separately is 27.75%, not 30%
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Robert Mac-Donald Game Designer, Lethe Games5 years ago
I really wish Diablo 3 was "modernized" in the one thing I think recent games got extremely right: any variation of a token system (like wow) that makes sure people have to actually play the game, to finish a challenge alone or in a group, in order to get gear.
When I think about playing with my friends and the thought of them showing up with real money paid armor, it just kills the point and mood of the game for me.

Games should be about facing a challenge for me, and while these token systems are not perfect to guarantee that, they come awfully close.

I also wonder if the future of these real money systems for gameplay items is secure as it is now. The fact that you are buying rewards ( in a psychological behaviorism point of view, in my opinion) and not just a product, makes that experience closer to gambling or the excitement of a casino, and should be better regulated, specially since you have teenagers playing games with these systems.
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Oliver Kern Director Performance & Intelligence, iQU5 years ago
"Players can have their real-money earnings transferred out to PayPal" would be considered gambling in many countries. Blizzard must have some very smart lawyers if they have found ways to go down this route.
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