Max Payne 3 is "f***ing brilliant" says Remedy CEO

The former Max Payne developer consulted with Rockstar on a couple occasions

Max Payne fans have been waiting since 2003 for another entry in the franchise, and Rockstar Games is finally about to deliver the goods with Max Payne 3 on May 15. According to former Max Payne developer Remedy Entertainment, the long wait for a new Max Payne will pay off.

Matias Myllyrinne, CEO of Remedy Entertainment, commented to GamesIndustry International about Rockstar's new game: "It's f***ing brilliant. I've had a chance to play it and we've worked with Rockstar a little bit - obviously, they're doing the heavy lifting. They're doing the development. But they wanted our input on a couple of occasions and we've had loads of our people, our core group, who worked on the first two games, give input and it's awesome."

Myllyrinne continued, noting Rockstar's passion for the Max Payne IP and creating finely crafted titles in general.

"Those guys, they just don't put out bad games. And so, in that respect, it's very - it's almost like the best position to be in. It's like somebody's making a great game and you just get to give them input, and it's already brilliant so I've enjoyed it," he said. "I can't obviously - I don't want to give any spoilers and can't give out any spoilers, but it's a testament to their attention to detail and it's a testament to their passion and dedication. It'll be worth the wait."

Max Payne 3 will be a much welcomed addition to the US retail market, as software sales have been stagnating. March sales data is expected later this week, but the numbers won't likely be good.

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Latest comments (7)

Kevin Danaher Associate Producer, EA Mobile10 years ago
Great to hear. The guys at Remedy can do no wrong in my book, they just know how to drive incredible narrative and intersperse it with action driven gameplay. I think we all knew Rockstar would have no trouble making a 'good' Max Payne game but if Remedy say it's "f***ing brilliant" then it can only possibly be just that. A meeting of great minds indeed!
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Lukas Steiblys Studying BSc Mathematics, University of Manchester10 years ago
Sponsored article?
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James Brightman Editor, North America, GamesIndustry.biz10 years ago
No, not sponsored. I thought that hearing Remedy's opinion on the franchise they used to develop would be interesting. You're free to not agree of course. And if we ever do sponsored posts, they would be very clearly labeled as such!
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Show all comments (7)
Andrzej Wroblewski Localization Generalist, Albion Localisations10 years ago
So much for ridiculing profanity as means of advertisement e.g. in "Idiocracy" or "The Onion Movie"... Only a few years back it was perceived as something too inappropriate to even consider it seriously in the near future. I guess we're finally reaching the bottom extremum of the humanism/utilitarianism sinusoid -- next step would be WW3...
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John Kara Consultant 10 years ago
So so true, where has our sense of decorum gone?
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Jon Norfolk Art & Animation Consultant, OPM Response Ltd10 years ago
Literally cannot wait for this to be released! My favourite action game franchise I have ever played, it has been a very long time since I have wanted a game so bad! (9yrs to be exact ;-))
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Joshua Rose Executive Producer / Lead Designer, Storm Eagle Studios10 years ago
@Jon: I have four words for you "12 years, Duke Nukem" :P

Okay well that was three words and a number, but you get the point. Hell, you could even put Diablo 3 into that batch. I think Blizzard is shooting themselves in the foot over the whole on all the time only even with single player, but that's a different thread all together.

Back to the OP. I watched the first gameplay video for MP3 just the other day and I was blown away... I showed it to my dad and his only comment was "they're only a few steps away from the movies," and it couldn't be more true.

I'd be curious as to how they did the fluid animation deal. They either developed a smart animation system that creates animations on the fly (which would take up a LOT of resources), OR, and this is the more likely scenario, some guy(s) had to sit there and create THOUSANDS of animations that flow into one another based on the hundreds of different combinations of stance, weapon, and directional facing. And for that, we thank you!

Yet again, we see another franchise being reborn after so many years. This only goes to further disprove the theory that Take Two can't make money without a Grand Theft Auto release in their FY. Next up, Borderlands 2... Can't wait!

In an industry of sequals with degrading quality, Take Two is one of the publishers that never ceases to amaze. Say what you will about Duke Nukem Forever, but I thought it was fun and hilarious. It got way too many bad reviews from people who try to focus more on being politically correct than enjoying the hell out of THE game that originaly pushed the boundaries of acceptable content in a video game in the first place! I think they did spot on.
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