Max Payne 3 is "f***ing brilliant" says Remedy CEO
The former Max Payne developer consulted with Rockstar on a couple occasions
Max Payne fans have been waiting since 2003 for another entry in the franchise, and Rockstar Games is finally about to deliver the goods with Max Payne 3 on May 15. According to former Max Payne developer Remedy Entertainment, the long wait for a new Max Payne will pay off.
Matias Myllyrinne, CEO of Remedy Entertainment, commented to GamesIndustry International about Rockstar's new game: "It's f***ing brilliant. I've had a chance to play it and we've worked with Rockstar a little bit - obviously, they're doing the heavy lifting. They're doing the development. But they wanted our input on a couple of occasions and we've had loads of our people, our core group, who worked on the first two games, give input and it's awesome."

Myllyrinne continued, noting Rockstar's passion for the Max Payne IP and creating finely crafted titles in general.
"Those guys, they just don't put out bad games. And so, in that respect, it's very - it's almost like the best position to be in. It's like somebody's making a great game and you just get to give them input, and it's already brilliant so I've enjoyed it," he said. "I can't obviously - I don't want to give any spoilers and can't give out any spoilers, but it's a testament to their attention to detail and it's a testament to their passion and dedication. It'll be worth the wait."
Max Payne 3 will be a much welcomed addition to the US retail market, as software sales have been stagnating. March sales data is expected later this week, but the numbers won't likely be good.
Okay well that was three words and a number, but you get the point. Hell, you could even put Diablo 3 into that batch. I think Blizzard is shooting themselves in the foot over the whole on Battle.net all the time only even with single player, but that's a different thread all together.
Back to the OP. I watched the first gameplay video for MP3 just the other day and I was blown away... I showed it to my dad and his only comment was "they're only a few steps away from the movies," and it couldn't be more true.
I'd be curious as to how they did the fluid animation deal. They either developed a smart animation system that creates animations on the fly (which would take up a LOT of resources), OR, and this is the more likely scenario, some guy(s) had to sit there and create THOUSANDS of animations that flow into one another based on the hundreds of different combinations of stance, weapon, and directional facing. And for that, we thank you!
Yet again, we see another franchise being reborn after so many years. This only goes to further disprove the theory that Take Two can't make money without a Grand Theft Auto release in their FY. Next up, Borderlands 2... Can't wait!
In an industry of sequals with degrading quality, Take Two is one of the publishers that never ceases to amaze. Say what you will about Duke Nukem Forever, but I thought it was fun and hilarious. It got way too many bad reviews from people who try to focus more on being politically correct than enjoying the hell out of THE game that originaly pushed the boundaries of acceptable content in a video game in the first place! I think they did spot on.