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Adobe and Unity form Flash partnership

Deal to make all Unity content compatible with Flash Player

Adobe has signed a deal to help Unity developers transfer their creations to Flash Player. The partnership is the first of a number that Adobe is planning with the industry in the coming year.

"We weren't working with [Unity] when they added Flash support, but this new partnership means that all Unity content will work when exported to Flash Player," Diana Helander of Adobe told Gamasutra.

"When it comes to games, we've seen some huge growth in social and casual gaming… We also saw that the market was pushing toward launching content on mobile, so we're looking to capitalize on the opportunity on mobile, and really, on any screen."

Adobe also revealed new versions on Flash Player 11.2 and Adobe AIR 3.2, complete with features to allow for better 3D experiences and better video decoding. Other features, such as analytics and tools to manage revenue will be added later. All steps to make Flash a more attractive option for developers.

Not everyone in the industry is overjoyed by the news though.

Ed Fear of London based developer Mediatonic criticised Adobe's terms, which demand cut of revenue for those using the new Stage 3D hardware acceleration.

"Adobe demanding a revenue share for the Stage 3D stuff in Flash is monumentally stupid," he tweeted.

"Just when Epic and Unity came along and gave Flash a new lease of life, Adobe are suffocating that by demanding 9 per cent of revenue."

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Latest comments (2)

gi biz ;, 9 years ago
Creepy. We'll need to buy a Blue Gene to play a Tetris clone at a decent framerate. Hopefully the plugin won't crash in the middle of a game, or let malicious users exploit new undreamed security holes, at least.
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Robert Mac-Donald Game Designer, Lethe Games9 years ago
You only have to pay 9% of the revenue if you use Stage3D AND Alchemy together. And in addition, from what I could understand, only if you are targeting the flash player plugin.

From wikipedia: "Alchemy is a research project from Adobe Systems that allows compiling C and C++ code to ActionScript Virtual Machine (AVM2), so that it can be run on Flash Player"

That also means that anything AIR, and consequently iOS/Android packaged apps are free of charge.
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