Find out how to kick start your games industry career

Get Your Free Ticket Today

Team Meat frustrated by WiiWare 40MB limit

Refenes reveals limits for 3DS eShop are a more reasonable 2GB, wants to publish on Wii U

Team Meat's Tommy Refenes has shared his frustrations over the strict 40MB limit Nintendo places on WiiWare, and revealed the 3DS eShop's limit stands at a more generous 2GB.

"[WiiWare's] 40MB is horrible, but [the 3DS eShop's] 2GB is reasonable," he said of the file size restrictions in an interview with Nintendo Gamer.

"Super Meat Boy would have been on WiiWare if we could have had just a few more megabytes of space - you can only compress stuff so much before you have to start cutting out huge parts of your game. Unfortunately, at that point, it just isn't worth the time."

2GB is around the size of most retail games created for the handheld too.

Despite the problems the restrictions had caused the developer in the past, Refenes still wanted to develop for the new Nintendo platform.

"If we can in the future, we'd like our next game to be on Wii U as well as everything else."

Team Meat earned a reputation as outspoken after Refenes attacked Xbox Live Arcade at GDC last year.

Find out how to kick start your games industry career

Get Your Free Ticket Today

More stories

Just how big is the Metroid franchise in the UK? | UK Time Tunnel

GfK Entertainment shares with us details about the Metroid series through the ages

By Christopher Dring

Latest comments (7)

Adam Campbell Product Manager, Azoomee9 years ago
This has been a genuine complaint since the beginning of time... To think a home console could have such a limitation in the modern day is quite sad.
0Sign inorRegisterto rate and reply
Martyn Brown Managing Director, Insight For Hire9 years ago
Isn't the DS 2 gigabit (which is 256Mb) ? (40Mb is still pretty small, to be fair, in this day and age).
0Sign inorRegisterto rate and reply
Gregore Candalez Journalist and Account Manager, FD Com.9 years ago
Nintendo is too oldschool that they are still trapped in a day when games had 26kb of size.
It's kinda incoherent such enormous difference in size, but one must keep in mind that Wii's internal HD is very, very restrictive.
0Sign inorRegisterto rate and reply
Show all comments (7)
The WiiWare limit is based on a architectural limit, not some random decision from Nintendo: due to the nature of WiiWare titles, they need to fit entirely within (part) of memory. It has nothing to do with storage size.

I don't know for sure, but 256MB for the 3DS seems a little small.. the MGS demo clocks in around this size, so it might be right.

0Sign inorRegisterto rate and reply
Nicholas Pantazis Senior Editor, VGChartz Ltd9 years ago
@ Michael it's 2GB not 256MB. Not sure where you got that size from. The size is massive. No single downloadable game will ever even push that size limit on the sub-HD 3DS.

Edited 1 times. Last edit by Nicholas Pantazis on 27th February 2012 11:34pm

0Sign inorRegisterto rate and reply
gi biz ;, 9 years ago
Memory size units have been misused in all context to the point that we don't know what they possibly mean by 2GB until we see that on our computer (where we know the unit is wrong but at least it is consistent).
2GB would indeed be 1907MiB, and 256MB are 244MiB. 40MB are 38MiB, so assuming the "MB" above are consistent, there is indeed a huge gap.
My guess is that MB is being erroneously used instead of MiB, and some of you are getting confused with Mbits and Gbits. I guess only someone with direct experience could clarify the numbers, although I'm prone to think that the correct numbers are 40MiB, 2048MiB and 256MiB.
0Sign inorRegisterto rate and reply
Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.9 years ago
Michele, that's possible. But the actual difference in data amount between 2 GB and 2 GiB isn't a whole lot. Either way, the gap between 40 MB/MiB and 2 GB/GiB is huge.

However, it is more plausible that the mix up is between bits and bytes. 2 GB and 2 Gb are a very big difference and are sadly interchangeable in written form by many people including those that should know better.

You are correct that you almost have to see the file size on your own computer just to ensure which unit prefix is actually being referred to.
0Sign inorRegisterto rate and reply

Sign in to contribute

Need an account? Register now.