25 jobs cut at Starbreeze following Syndicate completion

Developer reduces headcount, board member steps down

Swedish developer Starbreeze is cutting 25 jobs following the completion of Syndicate for publisher Electronic Arts.

Board member Peter Tornquist will resign from Starbreeze's board with no replacement planned.

"It is sad that we are forced to make staff cutbacks affecting employees. But we have to reduce staff after the final delivery of the Syndicate," offered Mikael Nermark, CEO of Starbreeze.

The Syndicate remake is released next week and has been in development for a number of years under the codename Project RedLime.

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Latest comments (15)

Fran Mulhern , Recruit3D9 years ago
Good luck to those affected.
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Stefan Pettersson Specialist Consultant, Fat Tuna9 years ago
Looking forward to Syndicate next week. I truly loved both Riddick games and The Darkness. Makes me sad though to see people rewarded for completing their work by getting fired. Good luck to all of you!
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Kingman Cheng Illustrator and Animator 9 years ago
Good luck guys. :
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Show all comments (15)
jim ellis 2D/3D artist, design, illustration, concept artist, video editor 9 years ago
Seriously - what is happening to this industry now... :-( so sorry for people affected.
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Dave Herod Senior Programmer, Codemasters9 years ago
I just hope that if they have any bonus schemes, those made redundant would still get what was owed to them.
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Frederic Eichinger Web Developer 9 years ago
And again we see EA involved ... Not that EA have anything to do with this, but seriously, if the funding doesn't suffice for the studio to get a new project up with the full staff, something is quite wrong.
Good luck, guys.
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Greg Knight Freelance Developer 9 years ago
Might have been contractors. Certainly know they were talking to some.
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Patrick Frost QA Project Monitor 9 years ago
No it won't be contractors. If they were then Starbreeze would have no obligation to mention it really. There are plenty of people working in the industry on "0 Hour" contracts who get fired about 100 at a time, usually in February but because of the nature of the agreement, they are technically not fired, just taken down to 0 hours per week.

I'd actually be interested to know how wide spread that occurrence is.
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Mikael Bruun-Hansen student 9 years ago
To me this is definitely not a surprise. Starbreeze needed a deal on a new AAA project, and it was really the battle of getting an agreement with a large publisher vs. layoffs. Todays message is very bad news for starbreeze, I really hope Project P13 become a succes...
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Jonah Falcon Writer 9 years ago
Er, don't most developers cut contractors after a big project is finished?
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Patrick Frost QA Project Monitor 9 years ago
@Jonah, as I've mentioned these are very unlikely to be contractor staff as they would not be classified as cuts.
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Matt Martin Editor, GamesIndustry.biz9 years ago
As Patrick says, this isn't contractors. Starbreeze is obliged to inform investors of these layoffs (it is a listed company in Sweden).
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Alfonso Sexto Lead Tester, Ubisoft Germany9 years ago
This is usual industry procedures after completing a game. Not that is nice in anyway< but they are there.

Good luck to those affected, may you find another good place in the near future :)
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Kevin Clark-Patterson Lecturer in Games Development, Lancaster and Morecambe College9 years ago
@ Stefan Dont be expecting too much!

Looks like they chose the right time, after the project was finished and without a new project to continue on with to fund the staff. Surely contracted work is a more viable way forward for the industry, improved competition and less talk of redundancies once a projected is completed.
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Michael Vandendriessche Studying Computer Science, K.U. Leuven9 years ago
That's a big bummer to everyone affected.
i guess Starbreeze did what they needed to do but layoffs are never fun to read about.
Good luck!
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