Playstation Vita region free

Yoshida discourages Japanese imports, Sony confirms memory card prices and battery life

Sony has confirmed that the PlayStation Vita will be free from region coding.

Sony Worldwide Studios president Shuhei Yoshida released the information via his Twitter feed, replying, "Yes, it is," when quizzed on the issue by one of his followers.

Without region locks the Vita could theoretically be imported by gamers in outside of Japan when it launches there on December 17.

However, Yoshida subsequently discouraged those considering this option, saying, "I personally do not recommend that."

"Sorry, I'm not explaining well, but from my experiences owning both US and J game consoles of everything, there tend to be minor nuisances."

As an example, Yoshida offered the traditional difference in the use of the X and O buttons in Japanese games, where O typically means "yes" and X means "no" - in European and American games the opposite is generally the case.

Sony also released information on the Vita's battery life, and the price of its memory cards. When running a game, a fully charged Vita will yield 3 to 5 hours of play, which equates to around 5 hours of video playback, or 9 hours of music.

The 4GB model is 2,200yen ($29/18), 8GB is 3,200yen ($42/27), 16GB is 5,500yen ($72/46), and 32GB 9,500yen ($124/79). The Vita's European release is expected early in 2012, though no official date has been set.

To read Rob Fahey's recent editorial on PlayStation Vita, click here.

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Latest comments (8)

Lets see if Sony can equalise the exchange rate prices, such that there isn't much incentive to import one. Same with the games.

I also hope they have their copy protection all sorted: if this gets cracked easily, it means world-wide piracy...
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David Wicks Editor / Co-Founder, Gamers Heaven6 years ago
the move to cards/cartridges will open up the possibility of piracy similar to that which has plagued nintendo handhelds for years...
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Igor Macukat Studying Computer Science (Games), University of Brighton6 years ago
I have seen a few negative comments directed at the pricing of the proprietary memory sticks and now that I have seen them for the first time whilst reading this, I do have to say that it's been quite exaggerated. True, anything that is proprietary is going to cost a lot more as it unlikely to be a standard of any kind and more likely to cost in manufacturing, but 18 for a 4GB stick is far better cost per GB then some of the equivalent proprietary storage, especially in the games industry.

but more to the point of the story, I too really hope that they have their piracy sorted, as this could easily bite them if they are not careful. Also lets hope that the PS Suite SDK is not full of holes.
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Show all comments (8)
Phil Merricks6 years ago
"The 4GB model is 2,200yen ($29/18), 8GB is 3,200yen ($42/27), 16GB is 5,500yen ($72/46), and 32GB 9,500yen ($124/79)." Someone's decimal places are in the wrong places methinks :)
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Richard Morwood Studying Bach. of Computer Science, Royal Melbourne Institute of Technology6 years ago
@Phil: 9500yen, = 123.968 USD (as of 2011-09-19 23:25 UTC)
Decimals are in the right spot.
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Phil Merricks6 years ago
I was referring to the Yen.
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Surath Chatterji Game Engine Programmer, Kajaani University of Applied Sciences6 years ago
@Phil - There is no decimals in the Yen figures. They are correct!
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Andrew Goodchild Studying development, Train2Game6 years ago
Unless you are from parts of Europe that use commas as decimal points of course. (I believe Germany do?)
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