Minecraft revenues pass £20 million

Breakout user-gen title nears the 2 million unit sales number, says creator

Breakout indie title Minecraft has now generated more than £20 million ($32.9 million) in its lifetime, with unit sales nearing the 2 million mark.

That's according to the game's creator, Markus Persson, who revealed that he only takes a "normal salary" despite the "huge wad of money" building up.

He made the comments on a Reddit webchat Q&A session when asked, specifically, how much revenue had been made from the game so far.

"A lot," he responded. "It all ends up in an account somewhere, and I try not to look at it. I get a normal salary these days for day to day stuff, but there's a big pile somewhere.

"The game sold about 800,000 copies at €9.95 and then so far 1 million more at €14.95. Paypal takes a cut, there are taxes, and such, but it's still a huge wad of money."

Persson's company, Mojang Specifications, announced earlier this year that it was working on a new title, a digital card/boardgame called Scrolls.

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Latest comments (7)

Stephen McCarthy Studying Games Technology, Kingston University9 years ago
You can not say you need lots of cash to make good well selling games now.
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Alan Pierce Programmer, Digital Delight9 years ago
There are exceptions to the rule Stephen, but generally that still holds true.
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Stephen McCarthy Studying Games Technology, Kingston University9 years ago
I know Alan :) just taking a shot at some so call "AAA" games there.
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Show all comments (7)
Gustav Nisser Head of Digital Services, Exertis Ztorm9 years ago
What you need to make a great game is a great team with well developed skills, smarts and a passion for the project. Putting together a great team, and then paying them, is generally very costly. Naturally there will always be people who go off on their own (eg Markus/Notch) but the majority will usually want to be payed for their work starting from day 1.
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Tomas Lidström Lighting Artist, People Can Fly9 years ago
They should make a feel-good movie about the success of Minecraft =)
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The lesson of Minecraft: The secret to huge success is to somehow get the entire gaming press to give your Dwarf Fortress/Infiniminer clone massive free publicity.

I swear it's the creepers that do it. Were it just zombies and skellies I wouldn't bother, but knowing that at any moment I can either get blown up or OH MY GOD MASSIVE SPIDERS gives the game such a thrill.
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Murray Lorden Game Designer & Developer, MUZBOZ9 years ago
Feel good movie being made about Mojang. Tick...
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