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Nintendo makes partial climb down on indie stance

PR director Mark Franklin says "Nintendo always appreciates good quality content"

Nintendo director of PR Mark Franklin has told press that his company has no problem working with small developers, as long as the content is of a sufficiently high standard.

Speaking to Gamasutra, Franklin made clear that the platform holder has nothing against independents, and has had positive experiences in the past.

"Nintendo always appreciates good quality content regardless of whether that's coming from an indie developer or a more established publisher," said Franklin.

"For example, we've worked with 2D Boy, the people behind World of Goo for WiiWare. This is a group of guys who don't even have an office. So we embrace that kind of independent spirit and it's ultimately the most innovative content that will rise to the top."

His comments seem to be intended to take some of the sting out of Reggie Fils-Aime's recent statement which said that Nintendo were not looking to do business with 'gargage developers', itself seen as an extension of Satoru Iwata's GDC keynote expressing concern about a flood of free or low-priced mobile and social titles.

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Latest comments (7)

Martin Mathers Copywriter/Journalist 8 years ago
I believe they also worked with the two guys who did Super Meat Boy... and look how well that (didn't) work out.
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Patrick Frost QA Project Monitor 8 years ago
5th Cell were/are pretty indie....
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Hmm, so do they mean it, or are they just trying to backpeddle?
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Terence Gage Freelance writer 8 years ago
"Hmm, so do they mean it, or are they just trying to backpeddle?"

Sounds like backpeddling to me - or rather, damage control.

Personally, I think Nintendo should embrace the indie development scene as it has seen some corking releases in the last few years, and rather than Reggie promising that more first-party games are on their way, actually publish the likes of The Last Story and Project Zero 4 in western regions.

I mean, look at Microsoft's line-up for 2011 - they don't have many announced big games on the way (bar Forza 4 and Gears 3, that we know of), but there are a lot of good games incoming to XBLA, and that softens the blow a little. Nintendo would do well to adopt a similar business strategy in my opinion.
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Private Industry 8 years ago
"as long as the content is of a sufficiently high standard."

If that would be a requirement for all Wii games the console would have like 70% less games. XBLA has indie stuff and Limbo was probably the best exclusive game last year for the console. Sony has full PSN games, with Journey as a good contender to becoming an amazing game, and the Minis. It`s time to go with the time for Nintendo, including making some huge improvement to the online environment and getting rid of those amazingly stupid and horrible Friend codes. Nobody remembers a random set of 16 numbers, people remember their Gamertag or Online ID.
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"For example, we've worked with 2D Boy, the people behind World of Goo for WiiWare. This is a group of guys who don't even have an office."

Nice one Nintendo - this is *explicitly* against your developer terms of contract, and not only delayed our team getting WiiWare access - it ended up costing us over $80k (over 3 years). I can only hope this is a misprint, or was "didn't have an office at the start". :/
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@Werner - XBLA *had* indie stuff. That door pretty solidly closed when XBLIG appeared on the scene.
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