EA: Mirror's Edge "an important franchise"
Publisher responds to rumours of sequel cancellation
Publisher EA has commented on online claims that a sequel to 2008 action game Mirror's Edge has been cancelled.
Indirect quotes attributed to EA senior VP Patrick Soderlund by Swedish site Press 2 Play TV were interpreted by various consumer games sites as a signal that development on the game had been stopped.
However, EA today told 1UP that the DICE series was "an important franchise" and it had "nothing further to announce."
Earlier, DICE general manager Karl Magnus Troedsson had observed on Twitter that he was "Fascinated how serious game media sites can stir up an article based on rumour milling, loose quotes and assumptions," although the Mirror's Edge reports were not specifically mentioned.
Mirror's Edge has in recent months also seen an apparently popular iOS adapation, which EA gave away for free for a day during the Christmas period.
DICE is currently at work on Battlefield 3.
If there is a way, I was wondering how I can get them to the developers.
Id like nothing more then to see this game be succesful. Cause I thought the first game was brilliant. And the soundtrack was awsome too. But I understand why it didnt sell much, when most third person games are shooters. Its hard to educate an audience on something differant when they are so used to having it a certain way.
I wasn't a big fan of the story, but this is something that can be rectified in the next go round.
EA needs to make a sequel! Oh yeah, DICE rocks!
Would love a sequel!
It also did a great job nailing one's fear of heights. Jump off and fall, flip around to face backwards, and watch Faith's arm's pinwheel and reach up to the sky in horror as the wind rushes around from behind and then THUD. *shudder*
Edited 4 times. Last edit by Megan Fox on 17th February 2011 9:26pm
Fantastic game, I certainly agree the cutscenes were rubbish though. Why they weren't done using the in-game assets I have no idea.
I really agree with this, and it's part of the reason why I respect the game so much. It was also a brilliant and brave game too, with a wonderful aesthetic and stark art style that really stood out from the gamut of FPSs. It took a bit of getting used to and I did find it very frustrating at times (although I rarely felt it was the game's fault), but it was such a bold and refreshing game that I look back on it with great fondness. I would love EA to take a chance and make the sequel happen - after all, with a bit of brand recognition and some heavy marketing, look how successful Dead Space 2 has been.
Heck, writing about it like this makes me want to go home and boot it up tonight!
Despite the fact the public demands it, run of the mill (but well executed or well branded) games often sell a lot more, than any sort of innovation.
hope the 2nd does get released sometime in the future.