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EA: Mirror's Edge "an important franchise"

Publisher responds to rumours of sequel cancellation

Publisher EA has commented on online claims that a sequel to 2008 action game Mirror's Edge has been cancelled.

Indirect quotes attributed to EA senior VP Patrick Soderlund by Swedish site Press 2 Play TV were interpreted by various consumer games sites as a signal that development on the game had been stopped.

However, EA today told 1UP that the DICE series was "an important franchise" and it had "nothing further to announce."

Earlier, DICE general manager Karl Magnus Troedsson had observed on Twitter that he was "Fascinated how serious game media sites can stir up an article based on rumour milling, loose quotes and assumptions," although the Mirror's Edge reports were not specifically mentioned.

Mirror's Edge has in recent months also seen an apparently popular iOS adapation, which EA gave away for free for a day during the Christmas period.

DICE is currently at work on Battlefield 3.

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Latest comments (12)

Rick Lopez Illustrator, Graphic Designer 10 years ago
I am praying for a new game. I cant say how much I LOVED this game. But if they are gonna make a new sequel I have some suggestions. Because the sequel has to be a step above the previouse game, and there are a number of ways it can be done with current technology.

If there is a way, I was wondering how I can get them to the developers.

Id like nothing more then to see this game be succesful. Cause I thought the first game was brilliant. And the soundtrack was awsome too. But I understand why it didnt sell much, when most third person games are shooters. Its hard to educate an audience on something differant when they are so used to having it a certain way.
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Frankie Kang Producer / Consultant, First Post LLC10 years ago
Mirror's Edge was on of the most entertaining games I played in the last several years. Great level design, color palettes, soundtrack, and a protagonist that looked like a real human female, not one conjured up by a pubescent 12 year old boy. I also like the idea of an FPS without guns. It was such a novel concept that was executed well.
I wasn't a big fan of the story, but this is something that can be rectified in the next go round.

EA needs to make a sequel! Oh yeah, DICE rocks!
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Dwain Hill10 years ago
I really hope it hasn't been cancelled. It was a great game, even if it did make me rage quit occasionally :P I ended up getting the 360, PC and iPhone versions :)
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Show all comments (12)
Rick Lopez Illustrator, Graphic Designer 10 years ago
Yeah falling would hurt because a that crunchy sound of all your bones breaking... and I would fall alot. And it was hard, but not frustratingly hard. I felt a level of accomplishment by finding out ways to get around through trial and error and getting better.
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Andrew Wilson 3D Artist 10 years ago
Great game, awesome presentation, story was average and let down by the awful cutscenes that broke with the otherwise great look.

Would love a sequel!
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Megan Fox Programmer, NetDevil10 years ago
It really was an excellent game, one of the most notable titles I've played in the last couple of years. It even used achievements properly (the no-weapons run through was an honestly distinct approach to play that changed the game for the better).

It also did a great job nailing one's fear of heights. Jump off and fall, flip around to face backwards, and watch Faith's arm's pinwheel and reach up to the sky in horror as the wind rushes around from behind and then THUD. *shudder*

Edited 4 times. Last edit by Megan Fox on 17th February 2011 9:26pm

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Sheridan Thirsk Software Engineer, Big Bang Entertainment10 years ago
I feel this game is important in progressing the types of protagonists people want to play. (Mass Effect also). I hope we dont stick with oversexed fantasy women or muscle dudes or guys in helmets for another decade. The 3D platforming genre is a bit of a risk, so I can understand EA's reluctance and desire to put more eggs in the BF3 basket.
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Sam Brown Lead Audio Programmer, TT Games10 years ago
To be perfectly honest, I'd be happy if they just reset the online leaderboards to get rid of all 0.00.01 cheat times. I think that was the main reason it never appeared on the Speed Demos Archive (which is odd for a game so clearly designed for speedrunning).

Fantastic game, I certainly agree the cutscenes were rubbish though. Why they weren't done using the in-game assets I have no idea.
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Terence Gage Freelance writer 10 years ago
Frankie - "and a protagonist that looked like a real human female, not one conjured up by a pubescent 12 year old boy."

I really agree with this, and it's part of the reason why I respect the game so much. It was also a brilliant and brave game too, with a wonderful aesthetic and stark art style that really stood out from the gamut of FPSs. It took a bit of getting used to and I did find it very frustrating at times (although I rarely felt it was the game's fault), but it was such a bold and refreshing game that I look back on it with great fondness. I would love EA to take a chance and make the sequel happen - after all, with a bit of brand recognition and some heavy marketing, look how successful Dead Space 2 has been.

Heck, writing about it like this makes me want to go home and boot it up tonight!
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Mikolaj Macioszek Translator, Big Fish Games10 years ago
One of my favorite games of this generation, really something different. Great setting, sound, art direction. Hope DICE will get another shot at this.
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Istvan Fabian Principal Engineer, Sony Computer Entertainment Europe10 years ago
Seems like it's a game for us, industry guys... just like Rick said, I wonder when the audience will be ready for voting with their wallets for innovation.
Despite the fact the public demands it, run of the mill (but well executed or well branded) games often sell a lot more, than any sort of innovation.
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Jamie Watson Studying Bachelor of Games & Interactive Entertainment, Queensland University of Technology10 years ago
i still need to play this but it does look like a very good game

hope the 2nd does get released sometime in the future.
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