GarageGames reforms from InstantAction's ashes

Torque engine now targeting indie developers

Torque engine owner GarageGames, thought dissolved when parent firm InstantAction closed last November, has reformed as a new company.

The new firm is a subsidiary of investment outfit Graham Software Development, which acquired the Torque middleware and associated business from InstantAction following its collapse.

The reborn outfit has 24 staff, and focuses on its proprietary cross-platform gaming engine. In recent years, Torque was exploring similar territory to Unity's engine.

InstantAction's Torque boss Eric Preisz takes the CEO seat at the new GarageGames, and has already announced a temporary price drop for the engine, to $99.

This may "open the door for indies to get in", he told Gamasutra, and hoped it meant a return to "older values" for the company.

As part of media tycoon Barry Diller's InstantAction, the Torque team had seen turbulent times switching rapidly from browser games to Gaikai-like streaming tech to Facebook Guitar Hero clone InstantJam. GarageGames now plans to focus almost exclusively on the engine.

"Going forward it certainly is going to change, and we've had a lot of goals and initiatives to condense our products and create a better singular focus."

More details of the engine and its licensing are available on the reactivated Torque website.

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Latest comments (8)

I am a long time Torque licensee who is glad Eric did such a great job saving the company and technology. Long live Garage Games!
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Jesse Lord Studying Game Software Development, Westwood College7 years ago
Long live garage games!
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James Steele Senior Software Engineer, Nintendo of Europe GmbH7 years ago
Excellent! There really needs to be competition to Unity's current (well earned) stranglehold on the indie dev scene.
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Show all comments (8)
Kingman Cheng Illustrator and Animator 7 years ago
Best of luck to you guys! :)
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Jordan Woodward Level Designer, Codemasters Birmingham7 years ago
Awesome. Torque is an amazing engine. Great community for indie devs too.
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Jeffrey Kesselman CTO, Nphos7 years ago
Probably too little too late. Garage Games got too big for it britches and abandoned the indie/hobbiest space. Unity stepped in with a more modern product and owns it now. And Unreal has come down from above with UDK. ABout the only level I can see them competing on is if they made a big deal about shipping full source with the $99 license, which neither of those other two do with their indie offerings.
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Eric Preisz CEO, GarageGames7 years ago
Jeffrey, the $99 does include full source.
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Jeffrey Kesselman CTO, Nphos7 years ago

You need to trumpet that LOUDLY, because IMHo thats your selling point.


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