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Mac App Store cracked within hours of launch

Multiple methods of installing pirated games revealed

Apple's App Store for OSX, released yesterday evening, has seemingly fallen prey to piracy within less than 24 hours.

Crackers have devised a method of replacing signature files on paid applications with those of free ones, enabling pirated versions to be installed without the App Store complaining.

Another method known as 'Kickback' has been announced by Hackulous, a collective behind some of the more notorious iOS piracy tools.

This will apparently not be released until at least February, with Hackulous member 'Dissident' telling P2P news site TorrentFreak that "We're not going to release Kickback until well after the store's been established, well after developers have gotten their applications up. We don't want to devalue applications and frustrate developers."

The tool would not be made available until the group felt that the App Store "has a lot of crap in it", he claimed. It remains to be seen whether the revelation of the signature files method will prompt an earlier release of Kickback.

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Latest comments (16)

Andrien Gbinigie QA Tester, SEGA Europe10 years ago
Yikes! That was damn fast!
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Kevin Clark-Patterson Lecturer in Games Development, Lancaster and Morecambe College10 years ago
'Hackulous' who else!
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Kingman Cheng Illustrator and Animator 10 years ago
Wow..inevitable but within hours?
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Show all comments (16)
Galen Tucker Owner, Convolution10 years ago
Apple asserts that developers don't (and can't) leverage their own DRM.... they'd better do better than this, or the App store is worthless.

As to the conscientious, we're not going to release our hack until we decide the store "has a lot of crap in it", well... seeing it cracked, and hearing about another, as a dev, I'm not seeing that as "ok, just go ahead then, I'll be ok, until someone decides I (or others) have made crap, then I don't need profit anymore".


Edited 1 times. Last edit by Galen Tucker on 7th January 2011 12:28pm

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Didn't see that coming.
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Andrew Goodchild Studying development, Train2Game10 years ago
Not clear how it won't devalue applications and frustrate developers equally in 2 months time?
The hack over time was probably inevitable, but one day? Not inspiring security there really.
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Stephen McCarthy Studying Games Technology, Kingston University10 years ago
well that killed that....
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Shaun Farol Studying Computer Information Systems, California Polytechnic State University10 years ago
Thats precicely while your DRM scheme has to be value adding and a benifit to the consumer than devaluing and at times draconian (not App Store DRM but more UbiDRM). To this day I still point to Valve and Steam (which also works on Mac now) as a way for your DRM to add value to the product by not being overly intrusive but adding value in community features, achivements, cloud saves, etc. Granted Steam is not without issues (its Offline Mode is still a problem area) but it is a step in the right direction and a DRM that I and many gamers don't mind.
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Jamie Watson Studying Bachelor of Games & Interactive Entertainment, Queensland University of Technology10 years ago
well what a surprise....not!

well i can see what their doing and its kinda of good (in a way)

i do not support piracy in anyway.
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Josef Brett Animator 10 years ago
Stop it. Stop it, stop it stop it!
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Shane Sweeney Academic 10 years ago
If you were depending on DRM to protect your business model, I'd suggest your business model wasnt very stable to begin with.

iPhones been cracked too, best give up right?

Edited 1 times. Last edit by Shane Sweeney on 10th January 2011 4:52am

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Tom Keresztes Programmer 10 years ago
It was cracked, so what? There has been piracy on the Mac before, and i hope that there will be. Only a dead system has no piracy...
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Borja De Altolaguirre EMEA Licensing Coordinator, Konami Digital Entertainment10 years ago
Sad & bad news for all, specially for those little studios which have developed something for the initial line-up of the platform...
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Thiago Vignoli Creative Director, Fan Studios10 years ago
Apple have many enemies.
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Stefano Ronchi Indie Game Developer 10 years ago
Lol these hackers make me laugh: how kind of them to publish it well after developers have put their initial produce up so as not to devalue it. How considerate -I guess future developers dont get the same treatment, hu?
I have a strange inkling that if they were game developers whose revenue dependent on a particular platform you would be calling bs on claims from hackers. Considerate my derrier.
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