Turbulenz launches developer funding programme

Start-up to pay salaries as devs work on new browser platform

Browser-based gaming start-up Turbluenz is to help fund the creation of games that take advantage of the company's SDK - using part of the $5 million it raised to establish the business.

Money for the Launch Pad funding programme has been set aside to help up to ten projects, with Turbulenz offering to pay wages while developers work on a browser version of their game.

"We recently raised over $5 million, and a part of that funding round has been set aside for the Launch Pad funding programme," James Austin, CEO, told

"The amount of funding per title will depend on the idea and the complexity involved. We will base the funding amount on the costs incurred by the developers, so expect the funding to be used to pay the salaries of a bunch of developers for, say, a few months while they work with us on the browser version of their game."

Turbulenz, which came out of stealth mode earlier this month, was established in 2009 by ex-EA and Criterion staff, and is focused on building an engine for use in the browser games market.

Games funded by Turbluenz will benefit from marketing at the launch of the service, currently pencilled in for 2011, with the firm taking applications for funding until January 14 on their official website.

Austin said Turbulenz is looking out for partners that can innovate beyond the established ideas in web gaming and help create a new generation of online content.

"Ultimately, we are looking for talented developers who have creative ideas about where online gaming is going.

"Of course this means really simple things like what is the potential for generating revenues in the game and does the game appeal to a mass market of gamers who want to play online. But we're really looking for developers who want to take things a step further - developers who want to experiment with social components beyond just inviting friends and leader boards.

"We want developers to embrace this and create some really unique content, something really new. So I guess overall, we're looking for developers with vision and a desire to create a new generation of games online."

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Latest comments (7)

Ben Furneaux Principal Designer 11 years ago
We've thought of high fidelity graphics, online, and social from the ground up to create a new way of playing and experiencing games.

I think we're creating an incredible platform for games, I can't wait to see what talented developers do with it :)
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Martyn Hughes Managing Director, Staggan Interactive Ltd11 years ago
Having seen the platform a while ago it is certainly interesting.

We'll be interested to see how it progresses, and were we in a different place now we might have considered signing up for the launch pad program :)

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Tim Carter Designer - Writer - Producer 11 years ago
Intriguing, but I just wonder who would want to play a triple-A game in a browser?

With all that junk on the screen - the menu bars, start menus etc - that kindof detracts from the immersive experience of triple-A.
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Show all comments (7)
Euan Mackenzie CEO, 3MRT11 years ago
I think it seems like a great idea and platform and given the dearth of funding available for small development teams, i think Turbulenz are going to get some real gems. Good luck to them
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Michael Wight MD 11 years ago
We have some great innovation with gaming in the true multi touch screen arena using upto 1000 touches on large screens from 40' to 108'
This enables games to be played in browser. At the moment we plan to simply adapt existing games to our touch technology, but, this could unearth some exciting prospects for in browser gaming that might be fun to take into the multi touch arena. Turbulenz look exciting to me.
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Richard Hoffmann Managing Director, Global Empire soft11 years ago
This sounds like a good idea to avoid using Flash. I would love to see one of our games as a browser version for our gamers to play on the iPad Browser for example.
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Martyn Hughes Managing Director, Staggan Interactive Ltd11 years ago
@Tim Carter..

Our game, United Football, is currently being tested in a browser, not using Turbulenz, but another plugin, and our game, and I am sure most games, being deployed in a browser, will likely be able to offer a fullscreen mode, so losing the "junk on the screen" should not be an issue...

For us it is also about friction and removing that friction and getting players into the game.. being able to deliver a game in the page a ploayer is viewing helps that a lot.. yes a plugin is a pain, but as uptake of that plugin increases, the friction for new games using it is reduced.. at least in theory!

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