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Microsoft defends 'speciality' classification of indie games

"We wanted to give XBLIG that full marketplace experience"

Microsoft has dismissed concerns that the redesigned Xbox 360 interface marginalises indie games.

A number of independent developers fear that XBLIG titles being relocated to 'Speciality Shops' and barred from showing up in Marketplace searches will limit their exposure to consumers.

"Microsoft continues to support the efforts of independent game developers," the company said in a statement.

"The intent of the Speciality Shops section was to provide access to marketplaces that focus on a specific type of content, with unique ways of sorting through that content.

"We wanted to give Xbox Live Indie Games that full marketplace experience and felt this was the best place to do it, alongside other popular channels like the Avatar Marketplace.

"In fact, since the launch of Avatars, Xbox Live members have made more than 290 million customisations to their Avatar's clothing, so we expect many people to regularly visit the Speciality Shops section."

The company also pointed to the option to browse indie titles by various best-selling charts, as well as the expansion of these lists from 20 to 50 titles.

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Latest comments (5)

Mark Hill Studying Computing & Networks, University of Abertay Dundee8 years ago
In my opinion, the people who buy avatar upgrades are not the same people who support indie games, although I guess it might be an attempt to try to expand both demographics into the other - which would definitely be a profit for Microsoft.
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Private Industry 8 years ago
"provide access to marketplaces that focus on a specific type of content"

Strange the last time I checked indie games where part of the specific type of content called games and not overpriced useless virtual cloth.
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Alan Jack Studying MProf Games Development, University of Abertay Dundee8 years ago
"since the launch of Avatars, Xbox Live members have made more than 290 million customisations to their Avatar's clothing"

That has nothing to do with the marketplace! I change my avatar's clothing all the time. I've only once bought a nice hat for him, because I had a few spare points. I consider it to be a rather stupid decision on my part.

Nice try at word-play, but not nice enough.
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Andrew Goodchild Studying development, Train2Game8 years ago
I try out a bunch of indie titles on xbox, and buy any that seem genuinly good rather than gimmicky. I have never bought an avatar outfit, whilst I play around with my avatar, I use the free game unlockables. As cool as a gears of war avatar get up looks I could never justify paying more than about 35p for it, and I'm guessing the people willing to pay 5 for a Masterchief outfit are so obsessed with one or two big titles, they arn't busy discovering Mine Dug Deep or 1up. So I agree totally with the previous comments, the two markets are completely seperate, whereas their is a much clearer route to downloading, Limbo, Braid and Deathspank demos to try, and deciding to download half a dozen indie game demos to try at the same time (at least that's what I tend to do).

Edited 1 times. Last edit by Andrew Goodchild on 4th November 2010 3:23pm

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Well, I think indie games MUST grow a lot. Theres a lot of crap there and some cant even be called games. People think they can just throw something in Marketplace and get some thousands of dollars without REAL work. Think again. =P
I hope to see a lot of great indie games, but for now, theres just some here and there. When this happens, XBLIGs will sell much more.

Edited 1 times. Last edit by Leandro Rodrigues Rocha on 4th November 2010 3:34pm

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