Oddworld 4 PSN-only due to XBLA filesize limits

Stranger's Wrath won't see 360 release without a 'miracle', claims JAW

Just Add Water, the UK developer currently working on the re-release of the Oddworld series, has revealed that the new version of original Xbox title Stranger's Wrath is PS3-only due to Microsoft restrictions.

One of the impediments to the planned Xbox Live Arcade version is its filesize, JAW claimed in a blog post.

"One thing we can discuss in regard to the 360 version is the size of the game. On XBLA there is a 2GigaByte size limit we have to adhere to, currently the title weighs in at 2.1GB and that is without any updates.

"So either we have to pull a miracle out of the bag with some type of amazing compression system, or ask Microsoft to increase their 2GB limit, however this limit is apparently hardware led, so please let us try and make a miracle happen.

"The final decision is not ours... We are not PS3 exclusive."

Stranger's Wrath is due on PSN and PC next Spring.

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Latest comments (11)

Josef Brett Animator 11 years ago
Please let a miracle happen.
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Private Industry 11 years ago
Good luck to MS with the plans on going digital only when the games reach a size of well above 20GB.
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Stefan Pettersson Specialist Consultant, Fat Tuna11 years ago
I don't buy it. Microsoft sells full retail games on XBL and several of these are 4-6 GB in size.

Edited 1 times. Last edit by Stefan Pettersson on 29th September 2010 10:44pm

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Show all comments (11)
Private Industry 11 years ago
In the world where MS is living Arcade games have to be below 2GB. The original limit MS wanted people to use was 50MB. Maybe the traffic costs are just too expensive and therefore the "technical" problems. For a company that is always running around and spreading the word of the holy digital grail it`s very shortsighted to have some ridiculous low file size restrictions. Right now 2GB isn`t much in a time where people have several TB at home and consoles have 250GB. Obviously you can`t allow people to make a XBLA game that`s 60GB big and all files uncompressed, but 2GB?

MS could learn a few lessons from Sony and how they handle PSN games.
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Torgeir Hagland Sr Programmer, Gaikai Inc.11 years ago
xbox does a pretty good job supporting transparent decompression out of the box. I presume the 2.1 gig number is already compressed. Then you'll just have to a) cut content b) downres content.
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Private Industry 11 years ago
I go with option c) Microsoft needs to learn that download games should not be unnecessary limited by maximum size.
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Terence Gage Freelance writer 11 years ago
Alec; surely you've contradicted yourself in the article - it says 'Oddworld 4 PSN-only' in the title, yet closes with the sentence 'Stranger's Wrath is due on PSN and PC next Spring'...?

Anyway, surely MS could relax their rules a little, given the constantly expanding nature of downloadable games and the like. If they're really intending on having another 4-5 years of the current gen, surely it'd be more future-proof to raise the limit a little and move with the times.
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Josef Brett Animator 11 years ago
Barrie - that's the point i was going to make. Maybe the definitions of what constitutes an 'Arcade' game and a 'Game on Demand' need to be looked at.
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Greg Wilcox Creator, Destroy All Fanboys! 11 years ago
Yeesh, like this isn't the silliest argument for NOT forcing every new game/casual game/remake to be sold as downloads-only.

Just put the damn game in a RETAIL package for the PS3 and 360 with BONUS content to fill a disc (making of, sounctrack, art gallery, PS3 users get Gravity Crash for TV and PSP), make it download only for PC over Steam or wherever.

Makes sense to me. Hell, I'd pay $40 for a retail release and I know q few more folks who'd do the same.

Problem sol-ved, DONE.
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Terence Gage Freelance writer 11 years ago
But the game has underperformed at retail once Greg; who's to say it wouldn't do the same again? It's unlikely to ever have entensive appeal to non-'hardcore' gamers I suspect, and making a broad assumption many or most of them will download games on their consoles so may find out about its re-release. If Oddworld/JAW were to go down the retail route there would potentially be a larger audience, but then it would require massive overheads to get the packaging made and printed and get on board with a moderately-sized publisher to allow the game plenty of shelf space and exposure, and there are just so many more costs and hurdles involved in a physical disc release relative to self-publishing it on Steam and PSN.

I'm sure you'd pay $40 for a budget re-release, and I probably would too - but we are in the vast minority. It's too niche and too risky for an expensive physical release; all the moreso given its commercial disappointment a handful of years ago.
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Alfonso Sexto Lead Tester, Ubisoft Germany11 years ago
Just Rise the limit size. They already did that before.

Also, does not make sense that free demos can hit more than 2GB, but not games that people is actually going to pay for.

Just my point, ofc.
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