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Capcom confirms 'no plans' for PC version of Street Fighter IV

Yoshinori Ono blames piracy for decision to release latest edition on console only this December

Street Fighter producer Yoshinori Ono has said that piracy is the sole reason PC gamers won't be playing Street Fighter IV: Arcade Edition when it's released on console this Winter.

The Capcom boss was talking to Japanese site 4Gamer (via Gamasutra), when he made the confirmation, stating that even though sales of Street Fighter IV had been solid on the platform, piracy had reduced revenue from the PC version.

He labeled the PC platform as "number one in piracy," claiming that although high levels of illegal play had enabled many people to sample the game, allowing free distribution of a title wasn't something Capcom was willing to do.

A PC version may be developed, however, should Capcom discover a copy-protection system solid enough to deter pirates.

But Ono made it clear that Steam-only releases were not something which the company would pursue, as limiting the game to users of the service would be unfair to people who had no access to it.

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Latest comments (18)

Mark Hill Studying Computing & Networks, University of Abertay Dundee9 years ago
So, in order to prevent some lost sales to piracy - they throw away all sales...huh?
In order to not limit access, they prevent it entirely...what?

Certainly they could have been saying that the development time would be wasted, except that if it sold well - that isn't true.

I think there's a different motive here, because neither of these reasons add up. Is the PC being made a scapegoat for the bad annual report?
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Richard Westmoreland Senior Game Designer, Codemasters Birmingham9 years ago
Anyone with a PC has access to Steam. It makes zero sense to throw away all sales just because some people pirate it. They are cutting off their nose to spite their face.

Perhaps Capcom will stop developing DS games because of the R4 problem?
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Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.9 years ago
Ono is an odd one. He pitched a Street Fighter Fit game (yes, like Wii Fit with SF characters) with full intention of it being a real product.
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Show all comments (18)
Kevin Clark-Patterson Lecturer in Games Development, Lancaster and Morecambe College9 years ago
Haduken to piracy!
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Kingman Cheng Illustrator and Animator 9 years ago
Richard, Capcom are doing Street Fighter IV for 3DS.

*Hadouken
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Andrew Lee Pearson Studying Game Designer, Train2Game9 years ago
What annoys me the most is these piracy sites are in plain view for all the see why haven't they been closed?
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Richard Westmoreland Senior Game Designer, Codemasters Birmingham9 years ago
@Andrew

Who polices the internet? It's very hard to shut down sites that are based in countries that are more liberal with piracy.
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Tom Keresztes Programmer 9 years ago
They probably more afraid that the PC piracy will cut into the console sales - as it happened with Gears of War (for example)
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Temi Web design 9 years ago
Piracy is the reason a fighting game failed on the PC? hello? When was the last successful fighting game on the PC?

I'm better it is more likely to get pirated on the 360 (and now the ps3) than on the PC.

people pirate steam games as easily as any other game. Why the reference to steam?

Edited 1 times. Last edit by Temi on 22nd September 2010 5:50pm

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James Ingrams Writer 9 years ago
It was going to be a crap conversion and of course they say it's about piracy - that's par for the course!

Remember EA blamed piracy for Mirror's Edge and Dead Space's low sales - and yet the forums were full of people saying that $60 for 12 hour games of this type, with little replay value, was just too expensive and they would wait until the price went down!

I still say that logic tells you piracy is going to be an equal opportunity problem, so why do the Half life 2's and the Sim's sell 10 million copies on PC? why Does STALKER sell 4 million plus? Why did The Longest Journey, released in 2000, sell 7 million copies over a 4 year period by word of mouth?

The fact is, many PC only games sell as many as the PC version of multiformat game, so The Witcher, on PC, has sold on PC what Dragon Age has sold on PC.

Gamer's are part of the problem, and I have heard many gamers saying their is no problem with the PC gaming format as game X sold x million on PC - when in fact they are quoting the combined sales of 360, PS3 AND PC versions!

Games companies can always say anything they want. As long as we get no official sales numbers from the games companies, who are we to argue, and they like it like that!

Edited 1 times. Last edit by James Ingrams on 22nd September 2010 5:56pm

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Pro-tip, Ono: Lock down the servers so that pirates don't have the same access as paying customers. Valve do it! Blizzard do it! Street Fighter's a community-focused multiplayer game, how the hell do you NOT realise that excluding pirates from the -main function- of your game incentivises people to pay for your product?
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Peter Law Freelance Game Designer and Unity Developer, Enigma 239 years ago
As Temi said... Fighting games don't belong on PC's anyway.

The Steam comment makes very little sense, there's 13+ million accounts on Steam...
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Max Priddy9 years ago
This sounds like PR bull to me, I mean why not have the online system require you to register a capcom account, then register your game with capcom a-la bioware if they don't wanna go down the steamworks route, not to mention the game wouldn't be too "hard" to port anyhow as the ssf4 code for arcades is actually based on direct x anyhow, or do like rockstar with gta4 and require that you log into the rockstar social club before starting the game.

A shame really too, as I preferred street fighter 4 when it came to the pc (sans the god awful gfwl crap)
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Jamie Watson Studying Bachelor of Games & Interactive Entertainment, Queensland University of Technology9 years ago
saying piracy is the Sole reason for not making it for pc is just BS becuase if you look at the 360 and wii they are the 2 most pirated consoles anyway (not forgeting the psp and DS...) but if more game were released on steam then more games would be succussful and get made/released for PC!

game devlopers really need to push steam as the way forward in pc gaming!!! and stop blamming piracy.

they can never defeat it so why bother....
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Shane Sweeney Academic 9 years ago
I'm still quite disturbed at the whole anti-piracy stance that people seem to be taking. Its not as simple as "piracy is bad", "shut down isohunt" or any of those knee jerk reactions.

It certainly wont be addressed by demonising anyone.
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Alfonso Sexto Lead Tester, Ubisoft Germany9 years ago
This last months I heard a lot of PC Gamers complaining about how little tittles are released for they favorite platform.

What do they expect? each time something good is released, 95% of the people gets a ilegal download.

I.M.O, they brought this over themselves, sorry to say that, but it's true.
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"I.M.O, they brought this over themselves, sorry to say that, but it's true. "

^^^ Yet another victim of tribal, monolithic thinking.

"You all pirated the game, it's your fault!"
"I didn't pirate the game."
"BUT YOU HAVE A PC, AND THERE WAS PIRACY ON THE PC, SO YOU MUST HAVE! DOES NOT COMPUUUUUTE!.... *bluescreen*"
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Shane Sweeney Academic 9 years ago
Releasing a Vs Fighting game on PC was never going to sell. The platform isn't suited for it, and the audience isn't there, the arcade sticks aren't there, PC platform isn't used in tournaments. The culture just isn't there.

But its a perverse curiosity.

If an RTS was released simultaneously for PC and Console, there would not be a lot of sales for the Console version. Blaming Sharing is a scape goat.
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