Sections

Germany bans vague pre-order release dates

Retailers no longer to pre-sell games that are “coming soon”, courts have ruled

By James Batchelor

Gran Turismo Sport passes five million players

Series producer Kaz Yamauchi celebrates milestone via Twitter

Nintendo UK charging up to 180 for cracked Switch repairs

One in five users experience this fault but platform holder claims it is accidental damage not covered by warranty

By James Batchelor

Nintendo lawsuit against Colopl won't block developer's Switch release

Platform holder says ongoing patent dispute and defendant's games business are “completely separate matters”

By James Batchelor

Ubisoft Berlin approved for $1.85m subsidy from city government

Studio plans to use money to expand, creating around 150 new jobs

By Rebekah Valentine

Rainbow Six Siege instantly bans players for using slurs

Bans last nearly half an hour for the first offense, with possible permanent bans after the third

By Rebekah Valentine

Abusive chat in competitive Overwatch down 26.4% in the Americas

Daily players being abusive down 28.8% after release of Endorsements and LFG features

Facebook invested $88.3 million to expand its Redmond Oculus HQ this year

Company spent $106 million on construction and permits over the last three years

By Rebekah Valentine

86% of UK parents don't follow age restrictions on video games

Over half allow children to play 18+ games without supervision; far fewer similarly ignore film age restrictions

By Rebekah Valentine

Roblox creators poised to earn over $70 million in 2018

Community has grown to over four million creators, over twice the size it was last year

By Rebekah Valentine

Over 400,000 have pre-ordered iOS version of Hello Neighbor

Meanwhile, Google Play finally acknowledges that tinyBuild owns the IP

By Rebekah Valentine

Jade Raymond on applying lessons from Assassin's Creed to her new project at EA

The original game was designed as a "sandbox for creatives" with the intention to "hand off the keys to other professionals"

By Haydn Taylor

Ovosonico: Games will be "like the Netflix button on your remote - that easy"

CEO Massimo Guarini on preparing for the horizontal expansion of the industry, and the Italian studio's pivot into indie AAA

By Rebekah Valentine

Valve locks Counter-Strike loot boxes for Dutch and Belgian players

Steam item trading returns, but CS:GO's containers are now locked

By Matthew Handrahan

Arena of Valor revenue passes $3m seven months after US release

Western release fails to find same traction as multi-billion-dollar Chinese original

By Haydn Taylor

What's behind Nintendo's falling stock price?

Nintendo has lost almost a quarter of its valuation in recent months - but its strategy and line-up remains sound despite investor jitters

By Rob Fahey

Tropico publisher acquires Commandos franchise among others

Kalypso Media: "We see it as our responsibility to want to revive and further develop these beloved games for the fans around the world”

By Haydn Taylor

James Ohlen retires from BioWare

Former creative director departs after 22 years to work on something "smaller and more personal"

By Rebekah Valentine

NetEase's Identity V downloaded over 100 million times

Asymmetrical multiplayer horror game's downloads doubled upon global release

By Rebekah Valentine

Former Hearthstone head Ben Brode opens new studio

Second Dinner operational and making games, but no other details given

AppLovin launches publishing division Lion Studios

Pre-launch phase has already seen multiple successful releases, including Love Balls and Weave the Line

By Rebekah Valentine

Page 1 of 3,850

Subscribe to the GamesIndustry.biz Newsletters