
Come and Make: The future of off-road racing games
We speak to Codemasters about its next rally racing game and what life is like at the UK studio
Come and Make: The future of off-road racing games
We speak to Codemasters about its next rally racing game and what life is like at the UK studio
Google AdMob adds Pangle as a bidding partner
The ad network of TikTok for Business has joined Google AdMob
Hypercasual games: how to improve retention for your mobile games in the East and West
Pangle and Newzoo's new report shows the resilience of this mobile gaming segment and how studios like Kooapps are targeting eastern markets with their help
Successfully evolve hypercasual into hybrid-casual games
Meta Audience Network on the opportunities of merging casual games with mid-core
Eight things to check out during GI Live: Online
A plethora of indies are showcasing their games this year
Unity 2021 LTS: "We've focused on really looking after creators"
Unity's SVP and GM of Core Unity & Cloud details what the latest default version of Unity brings
How HMS Core empowers game developers to deliver better, more high-quality experiences
We look at the features within HMS Core
Visit Digital Dragons next month to meet leading Polish and global game developers
The conference will take place May 16 - 17 in Kraków
Video Games Real Talk in conversation with Shawn Layden | Podcast
Former PlayStation Studios boss discusses diversity in games and the increased financial interest in the industry
How Rebellion North are spreading their wings with best-in-class ports and original projects
Inside the Rebellion support studio stepping into the spotlight
How games audiences have changed post-pandemic and how to reach them
Tim Lion, Meta's EMEA head of gaming marketing, reveals research into how gamers are playing post-pandemic and offers insights for a new era of advertising
The PAX Rising Showcase launches to enable more indie devs to bring their games to PAX
Deadline for the latest Rising competition is March 1st, offering a chance to appear at PAX East in April
How CodeDay inspires students to unlock their creative potential in tech
The non-profit is seeking more volunteers and mentors from tech and gaming
Enlighten 4: pushing the boundaries of immersion with the next generation of illumination technology
Silicon Studio highlights the key features of its new lighting technology
Subway Surfers: Lessons from the world's most downloaded game
A look at how frequent updates, artist-friendly tools and elegant production pipelines helped SYBO's game soar past three billion downloads
How GIANTS Software embraced self-publishing for the record-breaking launch of Farming Simulator 22
Inside the five-year self-publishing journey of the Farming Simulator creators
How Unity keeps games on track for remote-working developers
Developers from Alta, KO_OP and Sycoforge explain how Unity's version control system Plastic SCM has made remote development smoother than ever
How the metaverse will change the ways artists connect with fans around the world
Improbable's AleXa party points to a future of music events in the metaverse that combine scale, humanity and creativity
4Players redefines in-game voice ready for the metaverse
4Players ODIN delivers clear voice quality, low latency, easy integration, and privacy compliance
New World Interactive: How IMS server operations enable greater cost management
The developer migrated to Improbable Multiplayer Services and cut monthly server operation costs by 75%
Four things we've learned from the Digital Foundry developer series
Indie developers share their challenges of working on different hardware
Why you should attend WN Seattle and North America Online '21 this month
The two new WN Conferences are dedicated to North America, and will connect US and Canada professionals and global attendees
Mobile game developers are finding big success on AppGallery, and so can you
Gameloft and Nordeus explain what your studio could gain by bringing your next game to AppGallery