Opinion (Page 48)
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The industry's top developer knows the merits of the confessional
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The flood of plastic instruments needs a dose of common sense.
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It's time for direct action against terrible videogame-related degrees.
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Could a new contender be about to dip into the MMOG treasure-chest at last?
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The ESA's extraordinary outburst makes the whole industry look bad
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The Wii Fit supply debacle sees Nintendo failing its partners, its shareholders - and its audience
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EA is waiting for Take-Two's shareholders - but what is Take-Two waiting for?
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The market is more fragmented than ever - and the whole playing field has changed
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MMO Week: Genetically Modified Gaming
It looks like an MMO, smells like an MMO...but it isn't an MMO. Yet.
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Oli Welsh on the importance of diversification
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MMO Week: The Trouble with Trials
Why are beta tests no longer for testing? And why are the first 30 days after launch such a bad experience?
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It's a great week for gamers - and a poor show from the medium's critics
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Japan's arcade games don't export well - but their ideas and systems could well do.
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If we believe in interactivity, why aren't we embracing it? asks Rob Fahey
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Studio closures aren't a sign of crisis - just part of the landscape, argues Rob Fahey
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Rob Fahey on the Byron Review reaction.
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Who's right in the ratings debate?
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Rob Fahey looks at the mass-market mystery
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Should Microsoft's billions be buying Sony, not Yahoo?
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Platform holder financials bring a crop of good reasons to be cheerful.
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Mobile Games: Hubris or Nemesis?
<i>GamesIndustry.biz</i> editor Phil Elliott ponders the options for gaming's poor cousin.
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2007 will be seen as the year that online gaming reached the mass market.
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Ringing in the changes on the ActiBlizz merger