Today Frictional Games, the makers of the Penumbra series, has released a demo for their upcoming first person survival horror “Amnesia: The Dark Descent”. Players with Windows, Macor Linux all get a chance to experience a small slice of the dread and terror contained in the full game.
The game begins with Daniel awakening in a desolate Prussian castle, without any memories to explain his situation. A letter written by himself, reveals that the amnesia is actually self-inflicted.
The mysterious message urges him to seek out and kill Alexander, a man residing deep below the castle. Hunted by a dark shadow, Daniel can see no other way out than to trust his former self. If he is to save his life and mind, he needs to find out what it is all really about. It is his only hope for salvation. A dark descent awaits.
Amnesia: The Dark Descent is a first person horror game with focus on immersion. It is a game where atmosphere and story comes first. Amnesia will be released on the 8th of September and can be purchased in Frictional Game's own online store as well as most major online retailers.
We would also like to seize the opportunity and inform all that there is a 10% discount on Amnesia if you pre-order. For those who are longing for some horror gaming this weekend, the Penumbra series costs 70% less in our own store (store.frictionalgames.com) and at GamersGate!!
The demo can be downloaded from www.AmnesiaGame.com where it is available as both a direct download and as a torrent.
Platforms: Windows, Mac OS X & Linux.
Languages: English - with localized text for French, German, Italian & Spanish.
Recommended Computer Specifications:Windows XP/Vista/7, OS X 10.5.8/10.6.4 or Linux distribution released in 2010. NVIDIA GeForce 6 / ATI Radeon HD. 2.0 Ghz CPU. 1 - 2 GB RAM (depends on OS). 500mb of free disk space.
About Frictional Games
We are a small independent game developer located in the south of Sweden or, to be more precise, located on the Internet - the company is office-free. We develop unique technologies in form of a game engine and tools that are tailored specifically after the games that we create.
Currently with a crew of five in-house and a network of contractors to utilize during production we can be dynamic
and efficient, increasing production at key moments. Visit http://www.frictionalgames.com/ for more information.