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Acton Stations

Mind Candy's Michael Acton Smith on Gaga drama, consoles and the future of Moshi

GamesIndustry.biz Does it make you worry for any of the other characters, like Dustbin Bieber?
Michael Acton Smith

We're having discussions around that at the moment so I'm always up for a good battle if anyone else wants to do this. But obviously we do need to be a little bit careful, because the high court must be respected when they injunct something.

GamesIndustry.biz Will it have a definitive effect on your future plans?
Michael Acton Smith

I think we will be a little bit more careful, but I don't want it to dampen our creativity too much. And we have some completely original characters, and some parody characters, and kids love them both, so I'd hope we can continues to use both of them.

GamesIndustry.biz But you are still doing the album?
Michael Acton Smith

We are doing the album, we don't know whether we're going to change... we don't know quite how we're going to deal with it. There are different things we can do. It's all top secret at the moment, my lawyer would be screaming at me if I said anything.

We still think there's a huge amount of growth potential globally, so that's the next kind of area we're tackling, from the US to new languages

GamesIndustry.biz Do you think you'll still play Lady Gaga at the Mind Candy Christmas party?
Michael Acton Smith

No comment.

GamesIndustry.biz Back to Moshi Monsters, you're expanding everywhere, are you still seeing a growth in registered users?
Michael Acton Smith

We see a dip every year in September/October when kids go back to school, and that's common for a lot of digital properties. Kids play a lot over the summer and then have other things going on, but then it always picks up towards Christmas.

So Moshi is quite established in territories like the UK, but we still think there's a huge amount of growth potential globally, so that's the next kind of area we're tackling, from the US to new languages.

GamesIndustry.biz Can you see Moshi heading for the Asian markets?
Michael Acton Smith

Exactly, we're having many discussions there. I think that's going to be a very important growth area.

GamesIndustry.biz And you're doing so much licensing, do you think there's any limit to what you can do with the brand?
Michael Acton Smith

I think we have to be careful. We don't want to over licence the property, we don't want to over commercialise it and upset parents and so forth. But one of the great things about digital properties is the very broad audience that plays them. It's very rare for a property to appeal to girls and boys from age two to twelve. So that does give a lot of licensing potential. So we've done a hundred deals on the licensing side so far, and I still think there's many more to go. Hello Kitty has done thousands, Pokemon did about 500, so I think we've still got a bit of work to do there before it gets over saturated.

GamesIndustry.biz Are you excited about future technologies and what opportunities they'll offer for the brand?
Michael Acton Smith

Very much. The world is changing so quickly, who knows where we can take this? And this is why I think it's exciting to be developing new products as a small, nimble, agile start up like ourselves, than it is for the big juggernauts of the world, the massive entertainment companies that can't. Smaller is better in this world.

GamesIndustry.biz You mentioned console, and with big console games you can't tweak and iterate them. Does that feel unnatural to you?
Michael Acton Smith

It does feel a little strange. Creating this Moshling DS game was tricky, but we've got a lot of learnings around what our audience likes already from the online world, so it is a bit of an experiment. But the brand is strong enough now, and what we want to make sure is that kids are buying it not just because they know Moshi, but because they actually love the experience, because if we do that then we can release one every year and build a DS or console franchise with it.

GamesIndustry.biz So a big Christmas for Moshi?
Michael Acton Smith

Hopefully. it's looking good so far.

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Rachel Weber avatar
Rachel Weber: Rachel Weber has been with GamesIndustry since 2011 and specialises in news-writing and investigative journalism. She has more than five years of consumer experience, having previously worked for Future Publishing in the UK.
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