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Featured Academy Articles

How China's gaming regulations affect its market and the rest of the industry

Daniel Camilo explores the complexity of the Chinese market and whether it's worth considering for international developers

By Daniel Camilo

How Unpacking kept a steady heartbeat after going viral years before launch

Witch Beam's Wren Brier and Tim Dawson discuss how they cultivated their passion project's spark after it went viral

By Marie Dealessandri

How to make a video game

"Accessibility doesn't hamper a vision, it enhances creativity"

Accessibility specialists discuss their quest for inclusive design, and accessibility not being rocket science

Technical localization challenges and how to solve them

Codeglue's Thomas Jongman details common issues you can encounter when localizing Japanese games into English

"It's made of details": Staying focused as a hobbyist game developer

CreatorCrate's Jori Ryan on how part-time developers can keep themselves undaunted by bigger picture worries as they work on their project

Seven steps for a winning hypercasual prototype

Crazy Labs' Rotem Eldor details the right steps for a prototype that can pass the marketability test and later become a successful hypercasual game

More about making games »

How to make money from video games

How China's gaming regulations affect its market and the rest of the industry

Daniel Camilo explores the complexity of the Chinese market and whether it's worth considering for international developers

By Daniel Camilo

A developer's guide to releasing a game on Steam

Everything you need to know about publishing on Steam, direct from established developers and Valve itself

How Unpacking kept a steady heartbeat after going viral years before launch

Witch Beam's Wren Brier and Tim Dawson discuss how they cultivated their passion project's spark after it went viral

Navigating the post-IDFA world: All you need to know about iOS 14.5

Check out all our GamesIndustry.biz Academy guides to complying with this year's disruptive iOS update

Creating game videos: best practices and pitfalls to avoid

Alconost's Natalia Shuhman shares her experience in game trailer and teaser production

More about selling games »

How to get a job in video games

An introduction to game worker cooperatives

At Game Devs of Color Expo, a panel shared their experience working in games as part of a worker cooperative, and why you should consider this business model

By Marie Dealessandri

How to make the games industry more sustainable

As part of the GamesIndustry.biz Best Places To Work Awards, we've invited panellists to talk about actionable steps against climate change

Listening to your employees: Key lessons from the pandemic

Behaviour Interactive's Rémi Racine explores ways to address the micro-level impact of COVID and better support staff going forwards

Creating a diverse future for the games industry

As part of our Best Places To Work week, Amiqus' Liz Prince sat down with three panellists to talk about how diversity and inclusion can lead to a better future

How to support your staff's mental health

As part of Gamesindustry.biz's Best Places to Work Awards, we've talked to three panellists about the best practices to champion mental health support at your company

More about working in games »

Latest Academy Articles

How China's gaming regulations affect its market and the rest of the industry

Daniel Camilo explores the complexity of the Chinese market and whether it's worth considering for international developers

By Daniel Camilo

A developer's guide to releasing a game on Steam

Everything you need to know about publishing on Steam, direct from established developers and Valve itself

By Marie Dealessandri

How Unpacking kept a steady heartbeat after going viral years before launch

Witch Beam's Wren Brier and Tim Dawson discuss how they cultivated their passion project's spark after it went viral

By Marie Dealessandri

Navigating the post-IDFA world: All you need to know about iOS 14.5

Check out all our GamesIndustry.biz Academy guides to complying with this year's disruptive iOS update

By Marie Dealessandri

Creating game videos: best practices and pitfalls to avoid

Alconost's Natalia Shuhman shares her experience in game trailer and teaser production

By Natalia Shuhman

Do Steam's pre-launch wishlists and post-launch sales line up meaningfully?

GameDiscoverCo is back with more takeaways from its recent survey of Steam developers

By Simon Carless

An introduction to game worker cooperatives

At Game Devs of Color Expo, a panel shared their experience working in games as part of a worker cooperative, and why you should consider this business model

By Marie Dealessandri

A beginner's guide to mobile distribution

GameBake's Michael Hudson explains how to approach your development and distribution journey on mobile

By Michael Hudson

"Accessibility doesn't hamper a vision, it enhances creativity"

Accessibility specialists discuss their quest for inclusive design, and accessibility not being rocket science

By Marie Dealessandri

What might your Steam 'long tail' revenue be?

GameDiscoverCo shares the results of a developer survey to extrapolate first-month and first-year sales from launch week

By Simon Carless

Three strategies for mobile ad creatives in an iOS 14 world

IronSource's Adam Stevens explains how to design creatives that address challenges introduced by the iOS privacy updates

By Adam Stevens

How to make the games industry more sustainable

As part of the GamesIndustry.biz Best Places To Work Awards, we've invited panellists to talk about actionable steps against climate change

By Malindy Hetfeld

Listening to your employees: Key lessons from the pandemic

Behaviour Interactive's Rémi Racine explores ways to address the micro-level impact of COVID and better support staff going forwards

By Rémi Racine

Creating a diverse future for the games industry

As part of our Best Places To Work week, Amiqus' Liz Prince sat down with three panellists to talk about how diversity and inclusion can lead to a better future

By Malindy Hetfeld

How to support your staff's mental health

As part of Gamesindustry.biz's Best Places to Work Awards, we've talked to three panellists about the best practices to champion mental health support at your company

By Malindy Hetfeld

Pitfalls to avoid when looking for funding

1047 Games' Ian Proulx explores how to narrow down prospects, remove confusion, and speed up the funding process

By Ian Proulx

The biggest games in the world are only as successful as their communities

Keywords Studios' James Gallagher analyses recent success stories, showing the various ways to build a community

By James Gallagher

Technical localization challenges and how to solve them

Codeglue's Thomas Jongman details common issues you can encounter when localizing Japanese games into English

By Thomas Jongman

The perfect publisher pitch deck

Fundamentally Games' Ella Romanos details each key section that should be covered in a pitch deck

By Ella Romanos

Deep dive: How Shapez.io went from web game to $1 million Steam hit

The latest GameDiscoverCo column digs into the numbers behind the successful game with creator Tobias Springer

By Simon Carless

"It's made of details": Staying focused as a hobbyist game developer

CreatorCrate's Jori Ryan on how part-time developers can keep themselves undaunted by bigger picture worries as they work on their project

By Jori Ryan

How to make bundles work on Steam

Piotr Bajraszewski breaks down the mechanics of 11 Bit Studios' Bundle Madness sale, and how it sold nearly 1m units in a week

By Piotr Bajraszewski

What you need to know to ensure your ad creatives are successful in China

Nativex's Irene Yang guides mobile developers who wish to enter the lucrative Chinese market

By Irene Yang

How to take full advantage of Steam Festivals

TinyBuild's Michael Kuzmin details best practices when it comes to making the most out of Valve's events

By Michael Kuzmin

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