Skip to main content

Working in games (Page 3)

An introduction to games technical art
Academy

An introduction to games technical art

Atomhawk's technical art director Liam Fleming explains what technical artists do and gives pointers on how to become one
Could you be a mentor?
Academy

Could you be a mentor?

Limit Break's training consultant and researcher Cinzia Musio shares advice on what makes a good mentor, and how to make the most of your mentorship experience
How to get the most out of your voice actors
Academy

How to get the most out of your voice actors

Unlock Audio's Elliot Callighan and Bonnie Bogovich give advice for getting the best performance possible from your recording talent
How to get a job as a game UX designer
Academy

How to get a job as a game UX designer

The GamesIndustry.biz Academy explores the routes into an essential but often misunderstood field in the games industry: UX design
Hiring to address diversity
Academy

Hiring to address diversity

Super.com chief people officer Chris Davies on hiring marginalized devs and supporting them once they're on board
How to grow a work-for-hire business
Academy

How to grow a work-for-hire business

Streamline Media Group's Alexander Fernandez shares tips to stand out from the competition when starting an external development studio
How to get a job in the games industry
Academy

How to get a job in the games industry

The GamesIndustry.biz Academy guides to finding games industry jobs in all sectors, from game design to journalism to games PR and more
An introduction to game worker cooperatives
Academy

An introduction to game worker cooperatives

At Game Devs of Color Expo, a panel shared their experience working in games as part of a worker cooperative, and why you should consider this business model